0 Üye ve 1 Ziyaretçi konuyu incelemekte.
{'chk', id='godmode', text='No Deathmatch', onclick=godmode,x = 160,y = 330},
function nodamage() cancelEvent()endfunction godmode() if ( guiCheckBoxGetSelected( getControl ( wndMain, 'godmode' ) ) == true ) then addEventHandler("onClientPlayerDamage", localPlayer, nodamage) outputChatBox( '[ ! ] -ON-', 0, 255, 0, true ) else removeEventHandler("onClientPlayerDamage", localPlayer, nodamage) outputChatBox( '[ ! ] -OFF-', 255, 0, 0, true ) endend
{'chk', id='godmode', text='Ölümsüzlük Modu', onclick=Ruzgar.func,x = 160,y = 330},
Ruzgar = { eventCalistir = addEventHandler, eventKaldir = removeEventHandler, event = { Iptal = cancelEvent }}olumsuzlukVerisi = setElementDataolumsuzlukVerisiAl = getElementData_YerelOyuncu = localPlayerfunction Ruzgar.godmode() Ruzgar.event.Iptal()endfunction Ruzgar.func() if ( guiCheckBoxGetSelected( getControl ( wndMain, 'godmode' ) ) == true ) then Ruzgar.eventCalistir("onClientPlayerDamage", _YerelOyuncu, Ruzgar.godmode) print( '[ ! ] Ölümsüzlük Aktif', 0, 255, 0, true ) olumsuzlukVerisi(_YerelOyuncu, "Ölümsüzlük", "Aktif") else Ruzgar.eventKaldir("onClientPlayerDamage", _YerelOyuncu, Ruzgar.godmode) print( '[ ! ] Ölümsüzlük Kapalı', 255, 0, 0, true ) olumsuzlukVerisi(_YerelOyuncu, "Ölümsüzlük", "Kapalı") endendfunction dxDrawTextOnElement(TheElement,text,height,distance,R,G,B,alpha,size,font,checkBuildings,checkVehicles,checkPeds,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement) local x, y, z = getElementPosition(TheElement) local x2, y2, z2 = getElementPosition(_YerelOyuncu) local distance = distance or 20 local height = height or 1 local checkBuildings = checkBuildings or true local checkVehicles = checkVehicles or false local checkPeds = checkPeds or false local checkObjects = checkObjects or true local checkDummies = checkDummies or true local seeThroughStuff = seeThroughStuff or false local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false local ignoredElement = ignoredElement or nil if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then local sx, sy = getScreenFromWorldPosition(x, y, z+height) if(sx) and (sy) then local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distanceBetweenPoints < distance) then dxDrawText(text, sx+2, sy+2, sx, sy, tocolor(R or 255, G or 255, B or 255, alpha or 255), (size or 1)-(distanceBetweenPoints / distance), font or "arial", "center", "center") end end endendfunction Ruzgar.veriKontrol() for k,_v in ipairs(getElementsByType("player")) do if olumsuzlukVerisiAl(_v, "Ölümsüzlük") == "aktif" then dxDrawTextOnElement(_v,"ÖLÜMSÜZ",1,20,60,255,0,255,2,"default-bold") end end endendaddEventHandler("onClientRender", getRootElement(), Ruzgar.veriKontrol)
Kod: lua{'chk', id='godmode', text='Ölümsüzlük Modu', onclick=Ruzgar.func,x = 160,y = 330},Kod: luaRuzgar = { eventCalistir = addEventHandler, eventKaldir = removeEventHandler, event = { Iptal = cancelEvent }}olumsuzlukVerisi = setElementDataolumsuzlukVerisiAl = getElementData_YerelOyuncu = localPlayerfunction Ruzgar.godmode() Ruzgar.event.Iptal()endfunction Ruzgar.func() if ( guiCheckBoxGetSelected( getControl ( wndMain, 'godmode' ) ) == true ) then Ruzgar.eventCalistir("onClientPlayerDamage", _YerelOyuncu, Ruzgar.godmode) print( '[ ! ] Ölümsüzlük Aktif', 0, 255, 0, true ) olumsuzlukVerisi(_YerelOyuncu, "Ölümsüzlük", "Aktif") else Ruzgar.eventKaldir("onClientPlayerDamage", _YerelOyuncu, Ruzgar.godmode) print( '[ ! ] Ölümsüzlük Kapalı', 255, 0, 0, true ) olumsuzlukVerisi(_YerelOyuncu, "Ölümsüzlük", "Kapalı") endendfunction dxDrawTextOnElement(TheElement,text,height,distance,R,G,B,alpha,size,font,checkBuildings,checkVehicles,checkPeds,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement) local x, y, z = getElementPosition(TheElement) local x2, y2, z2 = getElementPosition(_YerelOyuncu) local distance = distance or 20 local height = height or 1 local checkBuildings = checkBuildings or true local checkVehicles = checkVehicles or false local checkPeds = checkPeds or false local checkObjects = checkObjects or true local checkDummies = checkDummies or true local seeThroughStuff = seeThroughStuff or false local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false local ignoredElement = ignoredElement or nil if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then local sx, sy = getScreenFromWorldPosition(x, y, z+height) if(sx) and (sy) then local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distanceBetweenPoints < distance) then dxDrawText(text, sx+2, sy+2, sx, sy, tocolor(R or 255, G or 255, B or 255, alpha or 255), (size or 1)-(distanceBetweenPoints / distance), font or "arial", "center", "center") end end endendfunction Ruzgar.veriKontrol() for k,_v in ipairs(getElementsByType("player")) do if olumsuzlukVerisiAl(_v, "Ölümsüzlük") == "aktif" then dxDrawTextOnElement(_v,"ÖLÜMSÜZ",1,20,60,255,0,255,2,"default-bold") end end endendaddEventHandler("onClientRender", getRootElement(), Ruzgar.veriKontrol)