[İSTEK] Ölünce Bir Önceki Skini Alması

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Çevrimdışı aves67

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: 07 Ağustos 2019, 22:55:05
Ölünce skin cjye dönüyor aldığı skinde kalmasını istiyorum
« Son Düzenleme: 15 Eylül 2019, 22:03:09 Gönderen: Narkoz »
 


MTASATURK

[İSTEK] Ölünce Bir Önceki Skini Alması
« : 07 Ağustos 2019, 22:55:05 »

Çevrimdışı Ky

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Yanıtla #1 : 08 Ağustos 2019, 18:16:19
Server-side
Kod
function wastedplayer ()
playerskin = getPlayerSkin ( source ) -- oyuncunun skinini çektik
setTimer(spawnPlayer, 3000, 1, source, 2224, 1347, 20, 0, playerskin) -- oyuncuyu spawnladık spawn kordinatlarını kendine göre ayarla
setCameraTarget(source, source) -- oyuncunun kamera açısını düzlettik
end
addEventHandler ( "onPlayerWasted", getRootElement(), wastedplayer ) -- wastedplayer adlı fonksiyonumuzu tetikledik oyuncu öldüğü zaman
 


Çevrimdışı aves67

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Yanıtla #2 : 09 Ağustos 2019, 00:48:42
yalnız bundaki spawn spawn sistemi ile karışmasın ? şöyle bir sistem kullanıyorum kayıt sistemi için

Kod
----------------------------------------------------------------------------------------------------
---                                            TABLES                                            ---
----------------------------------------------------------------------------------------------------
local antiSpamSave = { }
local setting = { }

----------------------------------------------------------------------------------------------------
---                                           SETTINGS                                           ---
----------------------------------------------------------------------------------------------------
-- Save Data Setting
setting.position = not get("position") == "false" and toJSON(split(get("position"), ", ")) or false
setting.rotation = tonumber(get("rotation")) or false
setting.interior = tonumber(get("interior")) or false
setting.dimension = tonumber(get("dimension")) or false
setting.team = tostring(get("team")) or false
setting.skin = tonumber(get("skin")) or false
--setting.data = not get("elementData") == "false" and split(get("elementData"), ", ") or false

-- Other Setting
setting.loadOnStartResource = not get("loadOnStartResource") == "false" and true or false
setting.saveCommand = not get("saveCommand") == "false" and true or false
setting.saveTime = tonumber(get("rotation")) or false
----------------------------------------------------------------------------------------------------
---                                        CUSTOM EVENTS                                         ---
----------------------------------------------------------------------------------------------------
addEvent("onAccountLoadData", true)
addEventHandler("onAccountLoadData", root,
function (account)
    local position = getAccountData(account, "position") or setting.position
    local rot = getAccountData(account, "rotation") or setting.rotation
    local int = getAccountData(account, "interior") or setting.interior
    local dim = getAccountData(account, "dimension") or setting.dimension
    local teamName = getAccountData(account, "team") or setting.team
    local skin = getAccountData(account, "skin") or setting.skin
    local health = getAccountData(account, "health")
    local armor = getAccountData(account, "armor")
    local money = getAccountData(account, "money")
    local wanted = getAccountData(account, "wantedlevel")
    local clothes = getAccountData(account, "clothes")
    local stats = getAccountData(account, "stats")
    local weapons = getAccountData(account, "weapons")
--local datas = getAccountData(account, "datas")
   
    local x, y, z = unpack(fromJSON(position) or {nil})
    local team = teamName and getTeamFromName(teamName) or nil
   
    if position then spawnPlayer(source, x, y, z, rot, skin, int, dim, team) end
    if health then setElementHealth(source, health) end
    if armor then setPedArmor(source, armor) end
    if money then setPlayerMoney(source, money) end
    if wanted then setPlayerWantedLevel(source, wanted) end
    if (clothes) then
        removeAllPedClothes(source)
        for _, clothe in pairs(fromJSON(clothes)) do
            local type, texture, model = unpack(clothe)
            addPedClothes(source, type, texture, model)
        end
    end
    if (stats) then
        for stat, value in pairs(fromJSON(stats)) do
            setPedStat(source, stat, value)
        end
    end
    if (weapons) and not (isPlayerDead(source)) then
        takeAllWeapons(source)
        for weapon, ammo in pairs(fromJSON(weapons)) do
            giveWeapon(source, weapon, ammo, true)
        end
    end
    --[[if (datas) and (setting.data) then
        for key, value in pairs(fromJSON(datas)) do
        setElementData(source, key, value)
        end
    end]]
    setCameraTarget(source, source)
    fadeCamera(source, true, 2.0) 
end)
 
addEvent("onAccountSaveData", true)
addEventHandler("onAccountSaveData", root,
function (account)
    local accountName = getAccountName(account)
    local x, y, z = getElementPosition(source)
    local _, _, rot = getElementRotation(source)
    local int = getElementInterior(source)
    local dim = getElementDimension(source)
    local team = getPlayerTeam(source)
    local skin = getElementModel(source)
    local health = getElementHealth(source)
    local armor = getPedArmor(source)
    local money = getPlayerMoney(source)
    local wanted = getPlayerWantedLevel(source)
       
    local position = toJSON({x, y, z})
    local teamName = team and getTeamName(team) or nil
    local clothes = getAllPedClothes(source)
    local stats = getAllPedStats(source)
    local weapons = getAllPedWeapon(source)
--local datas = getAllElementDatas(source)
       
    setAccountData(account, "position", position)
    setAccountData(account, "rotation", rot)
    setAccountData(account, "interior", int)
    setAccountData(account, "dimension", dim)
    setAccountData(account, "team", teamName)
    setAccountData(account, "skin", skin)
    setAccountData(account, "health", health)
    setAccountData(account, "armor", armor)
    setAccountData(account, "money", money)
    setAccountData(account, "wantedlevel", wanted)
   
    setAccountData(account, "clothes", toJSON(clothes))
    setAccountData(account, "stats", toJSON(stats))
   
    if (weapons) and and not (isPlayerDead(source)) then
    setAccountData(account, "weapons", toJSON(weapons))
    end
--if datas then setAccountData(account, "datas", toJSON(datas)) end
   
    outputChatBox("Successfully your data saved", source, 0, 255, 0)
    outputDebugString(getPlayerName(source).." Successfully his data saved with account: "..accountName, 3)
end)

----------------------------------------------------------------------------------------------------
---                                            EVENTS                                            ---
----------------------------------------------------------------------------------------------------
addEventHandler("onPlayerSpawn", root,
function ( )
    local account = getPlayerAccount(source)
    if (account) and not (isGuestAccount(account)) then
        local weapons = getAccountData(account, "weapons")
        if (weapons) and (fromJSON(weapons)) then
            takeAllWeapons(source)
            for weapon, ammo in pairs(fromJSON(weapons)) do
                giveWeapon(source, weapon, ammo, true)
            end
        end
    end
end)

addEventHandler("onPlayerWasted", root,
function ( )
    local account = getPlayerAccount(source)
    if (account) and not (isGuestAccount(account)) then
        local weapons = getAllPedWeapon(source)
        setAccountData(account, "weapons", toJSON(weapons))
    end
end)

addEventHandler("onPlayerLogin", root,
function (_, account)
    triggerEvent("onAccountLoadData", source, account)
end)

addEventHandler("onResourceStart", resourceRoot,
function (resource)
if (setting.saveTime) then setTimer(triggerEvent, setting.saveTime, 0, "onAccountSaveData", source, account) end
if not (setting.loadOnStartResource) then return end
    for _, thePlayer in pairs(getElementsByType("player")) do
        local account = getPlayerAccount(thePlayer)
        if (account) and not (isGuestAccount(account)) then
            triggerEvent("onAccountLoadData", thePlayer, account)
    end
    end
end)

addEventHandler("onPlayerQuit", root,
function ( )
    local account = getPlayerAccount(source)
    if (account) and not (isGuestAccount(account)) then
        triggerEvent("onAccountSaveData", source, account)
    end
end)

addEventHandler("onPlayerLogout", root,
function (_, account)
    triggerEvent("onAccountSaveData", source, account)
end)

addEventHandler("onResourceStop", resourceRoot,
function (resource)
    for _, thePlayer in pairs(getElementsByType("player")) do
        local account = getPlayerAccount(thePlayer)
        if (account) and not (isGuestAccount(account)) then
            triggerEvent("onAccountSaveData", thePlayer, account)
    end
    end
end)

addCommandHandler("savedata",
function (thePlayer)
if (setting.saveCommand) then
    local account = getPlayerAccount(thePlayer)
    if (account) and not (isGuestAccount(account)) then
        if not (antiSpamSave[thePlayer]) then
            triggerEvent("onAccountSaveData", thePlayer, account)
            antiSpamSave[account] = setTimer(function() antiSpamSave[account] = nil end, 300000, 1)
        else
            outputChatBox("You can save your data by command every 5 minutes", thePlayer, 255, 0, 0)
        end
        end
    else
    outputChatBox("Command save data's is disabled", thePlayer, 255, 0, 0)
    end
end)

----------------------------------------------------------------------------------------------------
---                                          FUNCTIONS                                           ---
----------------------------------------------------------------------------------------------------
function getAllPedClothes(thePed)
    local clothes = { }
    for type=0, 17 do
        local texture, model = getPedClothes(thePed, type)
        if (texture) and (model) then
            table.insert(clothes, {type, texture, model})
        end
    end
    return clothes
end

function removeAllPedClothes(thePed)
    for type=0, 17 do
        removePedClothes(source, type)
    end
    return true
end

function getAllPedStats(thePed)
    local stats = { }
    for stat=0, 230 do
        local value = getPedStat(thePed, stat)
        if (value) and (value > 0) then
            stats[stat] = value
        end
    end
    return stats
end

function getAllPedWeapon(thePed)
    local weapons = { }
    for slot=1, 12 do
        local weapon = getPedWeapon(thePed, slot)
        local ammo = getPedTotalAmmo(thePed, slot)
        if (weapon > 0) and (ammo > 0) then
            weapons[weapon] = ammo
        end
    end
    return weapons
end

--[[function getAllElementDatas(thePlayer)
if (setting.data) then return end
local dataNeeded = {}
for _, key in ipairs(setting.data) do
local value = getElementData(thePlayer, key)
    dataNeeded[key] = value
end
return dataNeeded
end

function table.find (tab, vf)
    if (tab) and (type(tab) == "table") then
        for k, v in pairs(tab) do
            if (v == vf) then
                return k
            end
        end
    end
end]]

ama hesap oyun içinde olduğunda ölünce skini gidiyor tabi verdiğin koduda script olarak koyarsam çarpışma olmaz mı
 


Çevrimdışı Ky

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Yanıtla #3 : 09 Ağustos 2019, 02:20:26
senin kayıt sistemin bugluydu sanırım öyle demiştim al hemen kayıt sistemi hemde istediğin ölünce o skinle doğma
server-side
Kod
function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin)
  if  not (isGuestAccount (getPlayerAccount (source))) then
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money")
    if (accountData) then
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money")
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin")
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health")
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor")
      local R = getAccountData (theCurrentAccount, "funmodev2-R")
      local G = getAccountData (theCurrentAccount, "funmodev2-G")
      local B = getAccountData (theCurrentAccount, "funmodev2-B")
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x")
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y")
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z")
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int")
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim")
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel")
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0")
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1")
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2")
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3")
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4")
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5")
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6")
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7")
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8")
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9")
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10")
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11")
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12")
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0")
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1")
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2")
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3")
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4")
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5")
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6")
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7")
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8")
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9")
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10")
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11")
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12")
     -- spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim)
      setPlayerMoney (source, playerMoney)
      setTimer (setElementHealth, 500, 1, source, playerHealth)
      setTimer (setPedArmor, 500, 1, source, playerArmor)
      setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted)
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true)
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false)
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false)
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false)
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false)
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false)
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false)
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false)
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false)
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false)
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false)
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false)
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false)
      setCameraTarget (source, source)
      fadeCamera(source, true, 2.0)
      setPlayerNametagColor (source, R, G, B)
    else
     -- spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0)
      setPlayerMoney (source, 200)
      setCameraTarget (source, source)
      fadeCamera(source, true, 2.0)
      setPlayerNametagColor (source, 255, 255, 255)
    end   
  end
end
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin)

function onLogout ()
kickPlayer (source, nil, "Logging out is disallowed.")
end
addEventHandler ("onPlayerLogout", getRootElement(), onLogout)

function onQuit (quitType, reason, responsibleElement)
  if not (isGuestAccount (getPlayerAccount (source))) then
    account = getPlayerAccount (source)
    if (account) then
      local x,y,z = getElementPosition (source)
      local r,g,b = getPlayerNametagColor (source)
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source)))
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source)))
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source)))
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source)))
      setAccountData (account, "funmodev2-R", r)
      setAccountData (account, "funmodev2-G", g)
      setAccountData (account, "funmodev2-B", b)
      setAccountData (account, "funmodev2-x", x)
      setAccountData (account, "funmodev2-y", y)
      setAccountData (account, "funmodev2-z", z)
      setAccountData (account, "funmodev2-int", getElementInterior (source))
      setAccountData (account, "funmodev2-dim", getElementDimension (source))
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source))
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0))
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1))
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2))
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3))
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4))
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5))
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6))
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7))
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, 8))
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9))
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10))
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11))
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12))
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0))
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1))
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2))
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3))
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4))
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5))
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6))
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7))
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, 8))
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9))
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10))
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11))
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12))
    end
  end
end
addEventHandler ("onPlayerQuit", getRootElement(), onQuit)

function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth)
  if not( isGuestAccount (getPlayerAccount(source)) ) then
    local theWeapon = getPedWeapon (source)
    local weaponAmmo = getPedTotalAmmo (source)
playerskin = getPlayerSkin ( source )
    fadeCamera (source, false)
    setTimer(spawnPlayer, 3000, 1, source, 2224, 1347, 20, 0, playerskin)
    setTimer (setCameraTarget, 1250, 1, source, source)
    setTimer (fadeCamera, 2000, 1, source, true)
    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true)
  end
end
addEventHandler ("onPlayerWasted", getRootElement(), onWasted)
 


Çevrimdışı aves67

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    • İleti: 50
Yanıtla #4 : 09 Ağustos 2019, 03:00:19
Daha denemedm mobilim denicem teşekkür ederm hud yardım konuma bakarmısın kaç gündür boş kaldı
 
Mesajı Beğenenler: Ky