pickups = {
--[[
{
{ posX, posY, posZ },
modelID,
weaponID,
ammoAmount,
"teamName",
},
]]
{ -- m4
{ 0, 0, 0},
356,
31,
500,
"Admin Takımı",
},
}
for i=1,#pickups do
local pickup = createPickup( pickups[i][1][1], pickups[i][1][2], pickups[i][1][3], 3, pickups[i][2] )
pickups[pickup] = {
pickups[i][3],
pickups[i][4],
pickups[i][5],
}
pickups[i] = nil
end
addEventHandler("onPickupHit", resourceRoot, function( pl )
local plTeam = getPlayerTeam( pl )
if plTeam and pickups[source][3] == getTeamName( plTeam ) then
setWeaponAmmo( pl, pickups[source][1], getPedTotalAmmo( pl, getSlotFromWeapon( pickups[source][1] ) ) + pickups[source][2] )
end
end)