pickups = {
--[[
	{
		{ posX, posY, posZ },
		modelID,
		weaponID,
		ammoAmount,
		"teamName",
	},
]]
	{ -- m4
		{ 0, 0, 0},
		356,
		31,
		500,
		"Admin Takımı",
	},
}
for i=1,#pickups do
	local pickup = createPickup( pickups[i][1][1], pickups[i][1][2], pickups[i][1][3], 3, pickups[i][2] )
	pickups[pickup] = {
						pickups[i][3],
						pickups[i][4],
						pickups[i][5],
	}
	pickups[i] = nil
end
addEventHandler("onPickupHit", resourceRoot, function( pl )
	local plTeam = getPlayerTeam( pl )
	if plTeam and pickups[source][3] == getTeamName( plTeam ) then
		setWeaponAmmo( pl, pickups[source][1], getPedTotalAmmo( pl, getSlotFromWeapon( pickups[source][1] ) ) + pickups[source][2] )
	end
end)