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---------------------------------------------GUI Animations-------------------------------------------local animations = {}local anim_timers = {}--Gui moving animationfunction guiMoveTo(elm,movex,movey,relative,easing,duration,waiting) local x,y = guiGetPosition(elm,relative) local tick = getTickCount() table.insert(animations,{anim_type="moving",elm=elm,startx=x,starty=y,movex=movex,movey=movey,relative=relative,oldTick=tick,easing=easing,duration=duration}) if waiting then table.insert(anim_timers,{ elm = elm, timer = setTimer(function(elm,startx,starty,movex,movey,relative,easing,duration) table.insert(animations,{anim_type="moving",elm=elm,startx=x,starty=y,movex=movex,movey=movey,relative=relative,oldTick=tick,easing=easing,duration=duration}) end,waiting,1,elm,startx,starty,movex,movey,relative,easing,duration) }) endend--Gui sizing animationfunction guiSizeTo(elm,sizew,sizeh,relative,easing,duration,waiting) local w,h = guiGetSize(elm,relative) local tick = getTickCount() table.insert(animations,{anim_type="sizing",elm=elm,startw=w,starth=h,sizew=sizew,sizeh=sizeh,relative=relative,oldTick=tick,easing=easing,duration=duration}) if waiting then table.insert(anim_timers,{ elm = elm, timer = setTimer(function(elm,startx,starty,sizex,sizey,relative,easing,duration) table.insert(animations,{anim_type="sizing",elm=elm,startw=w,starth=h,sizew=sizew,sizeh=h,relative=relative,oldTick=tick,easing=easing,duration=duration}) end,waiting,1,elm,w,hsizex,sizey,relative,easing,duration) }) endend--Gui Alpha animationfunction guiAlphaTo(elm,movealpha,easing,duration,waiting) local startalpha = guiGetAlpha(elm) local tick = getTickCount() table.insert(animations,{anim_type="alpha",elm=elm,startalpha=startalpha,movealpha=movealpha,oldTick=tick,easing=easing,duration=duration}) if waiting then table.insert(anim_timers,{ elm = elm, timer = setTimer(function(elm,startalpha,movealpha,easing,duration) table.insert(animations,{anim_type="alpha",elm=elm,startalpha=startalpha,movealpha=movealpha,oldTick=tick,easing=easing,duration=duration}) end,waiting,1,elm,startalpha,movealpha,easing,duration) }) endendfunction guiStopAniming(elm) for k,v in ipairs(anim_timers) do if v.elm == elm then if isTimer(v.timer) then killTimer(v.timer) end table.remove(anim_timers,k) end end for index,animt in ipairs(animations) do if animt.elm == elm then table.remove(animations,index) end endendfunction setAnimRender() local nowTick = getTickCount() for index,animt in ipairs(animations) do if animt.anim_type == "moving" then if animt.relative then local startx,starty = relativeto(animt.startx,animt.starty) local movex,movey = relativeto(animt.movex,animt.movey) movex,movey = interpolateBetween(startx,starty,0,movex,movey,0,(nowTick-animt.oldTick)/animt.duration,animt.easing) movex,movey = torelative(movex,movey) guiSetPosition(animt.elm,movex,movey,animt.relative) if nowTick-animt.oldTick > animt.duration then table.remove(animations,index) end else local movex,movey = interpolateBetween(animt.startx,animt.starty,0,animt.movex,animt.movey,0,(nowTick-animt.oldTick)/animt.duration,animt.easing) guiSetPosition(animt.elm,movex,movey,animt.relative) if nowTick-animt.oldTick > animt.duration then table.remove(animations,index) end end end if animt.anim_type == "alpha" then local movealpha= interpolateBetween(animt.startalpha,0,0,animt.movealpha,0,0,(nowTick-animt.oldTick)/animt.duration,animt.easing) guiSetAlpha(animt.elm,movealpha) if nowTick-animt.oldTick > animt.duration then table.remove(animations,index) end end if animt.anim_type == "sizing" then if animt.relative then local startw,starth = relativeto(animt.startw,animt.starth) local sizew,sizeh = relativeto(animt.sizew,animt.sizeh) sizew,sizeh = interpolateBetween(startw,starth,0,sizew,sizeh,0,(nowTick-animt.oldTick)/animt.duration,animt.easing) sizew,sizeh = torelative(sizew,sizeh) guiSetSize(animt.elm,sizew,sizeh,animt.relative) if nowTick-animt.oldTick > animt.duration then table.remove(animations,index) end else local movew,moveh = interpolateBetween(animt.startw,animt.starth,0,animt.sizew,animt.sizeh,0,(nowTick-animt.oldTick)/animt.duration,animt.easing) guiSetSize(animt.elm,sizew,sizeh,animt.relative) if nowTick-animt.oldTick > animt.duration then table.remove(animations,index) end end end endendaddEventHandler("onClientRender",root,setAnimRender)---Custom Anims----------------------------------------------------gui Alert Animation ( - gui uyarı animasyonu - )---------------------------------------------------function guiAlertAnim(element,relative) if not element then return end local elm_x,elm_y = guiGetPosition(element,relative) local move_result = 0 if relative then move_result = 0.01 else move_result = 10 end guiMoveTo(element,elm_x-move_result,elm_y,relative,"SineCurve",500) guiMoveTo(element,elm_x+move_result,elm_y,relative,"SineCurve",500,50) guiMoveTo(element,elm_x-move_result,elm_y,relative,"SineCurve",500,100) guiMoveTo(element,elm_x+move_result,elm_y,relative,"SineCurve",500,150) guiMoveTo(element,elm_x-move_result,elm_y,relative,"SineCurve",500,200) guiMoveTo(element,elm_x+move_result,elm_y,relative,"SineCurve",500,250) guiMoveTo(element,elm_x-move_result,elm_y,relative,"SineCurve",500,300) guiMoveTo(element,elm_x+move_result,elm_y,relative,"SineCurve",500,350) guiMoveTo(element,elm_x-move_result,elm_y,relative,"SineCurve",500,400) guiMoveTo(element,elm_x,elm_y,relative,"SineCurve",500,450) setTimer(function(element,elm_x,elm_y,relative) guiStopAniming(element) guiSetPosition(element,elm_x,elm_y,relative) end,650,1,element,elm_x,elm_y,relative)end
function click_fc() print("tıklama be") guiSetSize(panel,0.1,0.1,true) guiSizeTo(panel,0.5,0.5,true,"Linear",2000)endfunction click_fc2() print("tıklama be") guiAlertAnim(panel2,true) guiSetAlpha(panel2,0) guiAlphaTo(panel2,1.25,"Linear",1000)end