dxSetShaderValue(shaderBody, "intensity", 1)
dxSetShaderValue(shaderBody, "rate", 1)
dxSetShaderValue(shaderBody, "opacity", 1)
dxSetShaderValue(shaderBody, "amp", 0.5)
dxSetShaderValue(shaderBody, "color", r/255, g/255, b/255)
dxSetShaderValue(shaderBody, "resolution", 1, 1)
dxSetShaderValue(shaderBody, "surfacePosition", 0.5)
dxSetShaderValue(shaderBody, "inten", 0.05)
dxSetShaderValue(shaderBody, "iResolution", 1, 1)
dxSetShaderValue(shaderBody, "mfw", 0, 1, 0)
dxSetShaderValue(shaderBody, "mleft", 1, 0, 0)
dxSetShaderValue(shaderBody, "vehspeed", 0.5)