0 Üye ve 1 Ziyaretçi konuyu incelemekte.
addEventHandler ("onClientMarkerHit",root,function () if (source == Marker1) or (source == Marker2) or (source == Marker3) or (source == Marker4 ) or (source == Marker5) or (source ==Marker6) thenif getElementType ( localPlayer) == "player" then guiSetVisible (Main_Window,true) setElementFrozen (localPlayer,true) showCursor(true) setPlayerGuiEnabled (localPlayer) BuyWeapon (localPlayer) endendend)addEventHandler ("onClientGUIClick",root,function () if (source == Close_Button) then guiSetVisible (Main_Window,false) setElementFrozen (localPlayer,false) showCursor(false) if guiGetVisible (Ammo_Window) == true then guiSetVisible (Ammo_Window,false) guiSetText (AmmoAmount_Edit,"0") Number = 0 end endend)
addEventHandler ("onClientMarkerHit",root,function () if isElement(localPlayer) and getElementType(localPlayer) == "player" then -- eğer markere giren kisi varsa ve giren kisi oyuncu ise if (source == Marker1) or (source == Marker2) or (source == Marker3) or (source == Marker4 ) or (source == Marker5) or (source ==Marker6) then guiSetVisible (Main_Window,true) setElementFrozen (localPlayer,true) showCursor(true) setPlayerGuiEnabled (localPlayer) BuyWeapon (localPlayer) endendend)
addEventHandler ("onClientMarkerHit",root,function (hitPlayer) if hitPlayer ~= localPlayer then return end if isPedInVehicle(hitPlayer) then return end if (source == Marker1) or (source == Marker2) or (source == Marker3) or (source == Marker4 ) or (source == Marker5) or (source ==Marker6) then guiSetVisible (Main_Window,true) setElementFrozen (localPlayer,true) showCursor(true) setPlayerGuiEnabled (localPlayer) BuyWeapon (localPlayer) endend)
KodaddEventHandler ("onClientMarkerHit",root,function (hitPlayer) if hitPlayer ~= localPlayer then return end if isPedInVehicle(hitPlayer) then return end if (source == Marker1) or (source == Marker2) or (source == Marker3) or (source == Marker4 ) or (source == Marker5) or (source ==Marker6) then guiSetVisible (Main_Window,true) setElementFrozen (localPlayer,true) showCursor(true) setPlayerGuiEnabled (localPlayer) BuyWeapon (localPlayer) endend)
addEventHandler ("onClientMarkerHit",resourceRoot,function () if isPedInVehicle(localPlayer) then return end if isElement(localPlayer) and getElementType(localPlayer) == "player" then if (source == Marker1) or (source == Marker2) or (source == Marker3) or (source == Marker4 ) or (source == Marker5) or (source ==Marker6) then guiSetVisible (Main_Window,true) setElementFrozen (localPlayer,true) showCursor(true) setPlayerGuiEnabled(localPlayer) BuyWeapon(localPlayer) end end end)
Bu tüm sunucuya açılması sorununu kaldırır mı acaba ? Mesaj Birleştirildi: [time]11 Mayıs 2021, 01:02:42[/time] Bu işe yaradı çok teşekkür ederim. GUI nin sunucuya açılmasını nasıl önleyebilirim. Bir oyuncu girse bile tüm oyuncularda açılıyor