0 Üye ve 1 Ziyaretçi konuyu incelemekte.
function girince() setPlayerBlurLevel ( source, 0 )endaddEventHandler ( "onPlayerJoin", getRootElement(), girince ) function startverince() setPlayerBlurLevel ( getRootElement(), 0)endaddEventHandler ("onResourceStart",getResourceRootElement(getThisResource()),startverince)
g_Me = getLocalPlayer( );g_Root = getRootElement( );g_ResRoot = getResourceRootElement( );addEventHandler( "onClientResourceStart", g_ResRoot, function( ) bindKey( "vehicle_fire", "both", toggleNOS ); bindKey( "vehicle_secondary_fire", "both", toggleNOS ); end)function toggleNOS( key, state ) local veh = getPedOccupiedVehicle( g_Me ); if veh and not isEditingPosition then if state == "up" then removeVehicleUpgrade( veh, 1010 ); setControlState( "vehicle_fire", false ); else addVehicleUpgrade( veh, 1010 ); end endend