0 Üye ve 1 Ziyaretçi konuyu incelemekte.
--------------------------------------------------------------------------------------ÖLÜMSÜZLÜK----------------------------------------------------addEvent("Giremez", true)function stopDamage ()if getElementData(localPlayer,"invencible") thentriggerServerEvent("setElementAlpha",resourceRoot,100)cancelEvent()endendaddEventHandler("Giremez",getRootElement(),stopDamage)addEventHandler ( "onClientPlayerDamage", getRootElement(),stopDamage )addEventHandler ( "onClientPlayerStealthKill", getRootElement(),stopDamage )addEventHandler ( "onClientPedDamage", getRootElement(),stopDamage )function korumaduzelt () if getElementData(localPlayer,"invencible") then if getPedWeaponSlot(localPlayer) ~= 0 then setPedWeaponSlot(localPlayer,0) end endend addEventHandler ( "onClientRender", getRootElement(),korumaduzelt )function korumaduzelt1 () if getElementData(localPlayer,"invencible") then cancelEvent()endend addEventHandler ( "onClientRender", getRootElement(),korumaduzelt1 )addEventHandler ( "onClientPlayerStealthKill", getRootElement(),korumaduzelt1 )addEventHandler ( "onClientPlayerDamage", getRootElement(),korumaduzelt1 )addEvent("OlumsuzKapat", true)function startDamage ()setElementData ( localPlayer, "invencible", false )triggerServerEvent("setElementAlpha",resourceRoot,255)endaddEventHandler("OlumsuzKapat",getRootElement(),startDamage)function oluncedur ()if guiCheckBoxGetSelected(olumsuz) == true thensetElementData ( localPlayer, "invencible", false )triggerServerEvent("setElementAlpha",resourceRoot,255)guiCheckBoxSetSelected(olumsuz,false)exports.Messages:sendClientMessage ( "[ Freeroam ] Ölümsüzlük Modu Öldüğünüz İçin Kapatıldı !", localPlayer, 255, 255, 255 )endendaddEventHandler("onClientPlayerWasted",localPlayer,oluncedur)function D_Modu()if guiCheckBoxGetSelected(olumsuz) == true thentriggerServerEvent("Olumsuz1",localPlayer)outputChatBox ( "[ Freeroam ] Ölümsüzlük Modu Aktifleştirildi !", 255, 255, 255 )elsetriggerServerEvent("Olumsuz2",localPlayer)outputChatBox ( "[ Freeroam ] Ölümsüzlük Modu Devredışı Bırakıldı !", 255, 0, 0 )setElementData ( localPlayer, "invencible", false )endendaddEventHandler("onClientGUIClick", olumsuz, D_Modu, false)
addEvent("Olumsuz1",true)addEventHandler("Olumsuz1",root,function()local state = ( not getElementData ( source, "invencible" ) )setElementData ( source, "invencible", state )triggerClientEvent(source,"Giremez",source)end )addEvent("Olumsuz2",true)addEventHandler("Olumsuz2",root,function()triggerClientEvent(source,"OlumsuzKapat",source)end )addEvent("setElementAlpha",true)addEventHandler("setElementAlpha", root, function(alpha) local alpha = alpha or 255 setElementAlpha(client,alpha)end)