[YARDIM] Animasyon Kodlama

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Çevrimdışı starmerlintr

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: 03 Aralık 2018, 22:49:30
elimde animasyon var. animasyonu ifp si var bunu komutla çalıştırmak istiyorum ve animasyonu oyuna kodlamak istiyorum .
setPedAnimation Danmı Yapılıyor Güzel ce Bir Kodlayıp Atma Şansınız Varmı ? Sc Nin Adı sleep.ifp buna uygun şekilde bekliyorum
« Son Düzenleme: 05 Aralık 2018, 15:37:16 Gönderen: Narkoz »
 


MTASATURK

[YARDIM] Animasyon Kodlama
« : 03 Aralık 2018, 22:49:30 »

Çevrimdışı Strong

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  • After Roleplay Developer
Yanıtla #1 : 05 Aralık 2018, 17:02:14
Client.lua
Spoiler for Hiden:
local animTable = {

   ifp = {},

   anims = {
      "abseil",
      "ARRESTgun",
      "ATM",
      "BIKE_elbowL",
      "BIKE_elbowR",
      "BIKE_fallR",
      "BIKE_fall_off",
      "BIKE_pickupL",
      "BIKE_pickupR",
      "BIKE_pullupL",
      "BIKE_pullupR",
      "bomber",
      "CAR_alignHI_LHS",
      "CAR_alignHI_RHS",
      "CAR_align_LHS",
      "CAR_align_RHS",
      "CAR_closedoorL_LHS",
      "CAR_closedoorL_RHS",
      "CAR_closedoor_LHS",
      "CAR_closedoor_RHS",
      "CAR_close_LHS",
      "CAR_close_RHS",
      "CAR_crawloutRHS",
      "CAR_dead_LHS",
      "CAR_dead_RHS",
      "CAR_doorlocked_LHS",
      "CAR_doorlocked_RHS",
      "CAR_fallout_LHS",
      "CAR_fallout_RHS",
      "CAR_getinL_LHS",
      "CAR_getinL_RHS",
      "CAR_getin_LHS",
      "CAR_getin_RHS",
      "CAR_getoutL_LHS",
      "CAR_getoutL_RHS",
      "CAR_getout_LHS",
      "CAR_getout_RHS",
      "car_hookertalk",
      "CAR_jackedLHS",
      "CAR_jackedRHS",
      "CAR_jumpin_LHS",
      "CAR_LB",
      "CAR_LB_pro",
      "CAR_LB_weak",
      "CAR_LjackedLHS",
      "CAR_LjackedRHS",
      "CAR_Lshuffle_RHS",
      "CAR_Lsit",
      "CAR_open_LHS",
      "CAR_open_RHS",
      "CAR_pulloutL_LHS",
      "CAR_pulloutL_RHS",
      "CAR_pullout_LHS",
      "CAR_pullout_RHS",
      "CAR_Qjacked",
      "CAR_rolldoor",
      "CAR_rolldoorLO",
      "CAR_rollout_LHS",
      "CAR_rollout_RHS",
      "CAR_shuffle_RHS",
      "CAR_sit",
      "CAR_sitp",
      "CAR_sitpLO",
      "CAR_sit_pro",
      "CAR_sit_weak",
      "CAR_tune_radio",
      "CLIMB_idle",
      "CLIMB_jump",
      "CLIMB_jump2fall",
      "CLIMB_jump_B",
      "CLIMB_Pull",
      "CLIMB_Stand",
      "CLIMB_Stand_finish",
      "cower",
      "Crouch_Roll_L",
      "Crouch_Roll_R",
      "DAM_armL_frmBK",
      "DAM_armL_frmFT",
      "DAM_armL_frmLT",
      "DAM_armR_frmBK",
      "DAM_armR_frmFT",
      "DAM_armR_frmRT",
      "DAM_LegL_frmBK",
      "DAM_LegL_frmFT",
      "DAM_LegL_frmLT",
      "DAM_LegR_frmBK",
      "DAM_LegR_frmFT",
      "DAM_LegR_frmRT",
      "DAM_stomach_frmBK",
      "DAM_stomach_frmFT",
      "DAM_stomach_frmLT",
      "DAM_stomach_frmRT",
      "DOOR_LHinge_O",
      "DOOR_RHinge_O",
      "DrivebyL_L",
      "DrivebyL_R",
      "Driveby_L",
      "Driveby_R",
      "DRIVE_BOAT",
      "DRIVE_BOAT_back",
      "DRIVE_BOAT_L",
      "DRIVE_BOAT_R",
      "Drive_L",
      "Drive_LO_l",
      "Drive_LO_R",
      "Drive_L_pro",
      "Drive_L_pro_slow",
      "Drive_L_slow",
      "Drive_L_weak",
      "Drive_L_weak_slow",
      "Drive_R",
      "Drive_R_pro",
      "Drive_R_pro_slow",
      "Drive_R_slow",
      "Drive_R_weak",
      "Drive_R_weak_slow",
      "Drive_truck",
      "DRIVE_truck_back",
      "DRIVE_truck_L",
      "DRIVE_truck_R",
      "Drown",
      "DUCK_cower",
      "endchat_01",
      "endchat_02",
      "endchat_03",
      "EV_dive",
      "EV_step",
      "facanger",
      "facgum",
      "facsurp",
      "facsurpm",
      "factalk",
      "facurios",
      "FALL_back",
      "FALL_collapse",
      "FALL_fall",
      "FALL_front",
      "FALL_glide",
      "FALL_land",
      "FALL_skyDive",
      "Fight2Idle",
      "FightA_1",
      "FightA_2",
      "FightA_3",
      "FightA_block",
      "FightA_G",
      "FightA_M",
      "FIGHTIDLE",
      "FightShB",
      "FightShF",
      "FightSh_BWD",
      "FightSh_FWD",
      "FightSh_Left",
      "FightSh_Right",
      "flee_lkaround_01",
      "FLOOR_hit",
      "FLOOR_hit_f",
      "fucku",
      "gang_gunstand",
      "gas_cwr",
      "getup",
      "getup_front",
      "gum_eat",
      "GunCrouchBwd",
      "GunCrouchFwd",
      "GunMove_BWD",
      "GunMove_FWD",
      "GunMove_L",
      "GunMove_R",
      "Gun_2_IDLE",
      "GUN_BUTT",
      "GUN_BUTT_crouch",
      "Gun_stand",
      "handscower",
      "handsup",
      "HitA_1",
      "HitA_2",
      "HitA_3",
      "HIT_back",
      "HIT_behind",
      "HIT_front",
      "HIT_GUN_BUTT",
      "HIT_L",
      "HIT_R",
      "HIT_walk",
      "HIT_wall",
      "Idlestance_fat",
      "idlestance_old",
      "IDLE_armed",
      "IDLE_chat",
      "IDLE_csaw",
      "Idle_Gang1",
      "IDLE_HBHB",
      "IDLE_ROCKET",
      "IDLE_stance",
      "IDLE_taxi",
      "IDLE_tired",
      "Jetpack_Idle",
      "JOG_femaleA",
      "JOG_maleA",
      "JUMP_glide",
      "JUMP_land",
      "JUMP_launch",
      "JUMP_launch_R",
      "KART_drive",
      "KART_L",
      "KART_LB",
      "KART_R",
      "KD_left",
      "KD_right",
      "KO_shot_face",
      "KO_shot_front",
      "KO_shot_stom",
      "KO_skid_back",
      "KO_skid_front",
      "KO_spin_L",
      "KO_spin_R",
      "pass_Smoke_in_car",
      "phone_in",
      "phone_out",
      "phone_talk",
      "Player_Sneak",
      "Player_Sneak_walkstart",
      "roadcross",
      "roadcross_female",
      "roadcross_gang",
      "roadcross_old",
      "run_1armed",
      "run_armed",
      "run_civi",
      "run_csaw",
      "run_fat",
      "run_fatold",
      "run_gang1",
      "run_left",
      "run_old",
      "run_player",
      "run_right",
      "run_rocket",
      "Run_stop",
      "Run_stopR",
      "Run_Wuzi",
      "SEAT_down",
      "SEAT_idle",
      "SEAT_up",
      "SHOT_leftP",
      "SHOT_partial",
      "SHOT_partial_B",
      "SHOT_rightP",
      "Shove_Partial",
      "Smoke_in_car",
      "sprint_civi",
      "sprint_panic",
      "Sprint_Wuzi",
      "swat_run",
      "Swim_Tread",
      "Tap_hand",
      "Tap_handP",
      "turn_180",
      "Turn_L",
      "Turn_R",
      "WALK_armed",
      "WALK_civi",
      "WALK_csaw",
      "Walk_DoorPartial",
      "WALK_drunk",
      "WALK_fat",
      "WALK_fatold",
      "WALK_gang1",
      "WALK_gang2",
      "WALK_old",
      "WALK_player",
      "WALK_rocket",
      "WALK_shuffle",
      "WALK_start",
      "WALK_start_armed",
      "WALK_start_csaw",
      "WALK_start_rocket",
      "Walk_Wuzi",
      "WEAPON_crouch",
      "woman_idlestance",
      "woman_run",
      "WOMAN_runbusy",
      "WOMAN_runfatold",
      "woman_runpanic",
      "WOMAN_runsexy",
      "WOMAN_walkbusy",
      "WOMAN_walkfatold",
      "WOMAN_walknorm",
      "WOMAN_walkold",
      "WOMAN_walkpro",
      "WOMAN_walksexy",
      "WOMAN_walkshop",
      "XPRESSscratch"
   }

}

addEventHandler("onClientResourceStart", resourceRoot,
   function()

      animTable.ifp["block"] = "ped"
      animTable.ifp["ifp"] = engineLoadIFP("sleep.ifp", animTable.ifp["block"])

      for _, v in ipairs(animTable.anims) do
         for _, p in ipairs(getElementsByType("player")) do
            engineReplaceAnimation(p, "ped", v, animTable.ifp["block"], v)
         end
      end

   end
)
 


Çevrimdışı starmerlintr

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Yanıtla #2 : 09 Aralık 2018, 00:19:00
şimdi ben anlamadım hangi animin üzerine kodladı birde ifp dosyasını clientin yanınamı atayım ? bunun metasınıda atarmısın metada bi farklılık varmı acaba ?
Linki görebilmek için Kayıt olun yada Giriş yapın.
Client.lua
Spoiler for Hiden:
local animTable = {

   ifp = {},

   anims = {
      "abseil",
      "ARRESTgun",
      "ATM",
      "BIKE_elbowL",
      "BIKE_elbowR",
      "BIKE_fallR",
      "BIKE_fall_off",
      "BIKE_pickupL",
      "BIKE_pickupR",
      "BIKE_pullupL",
      "BIKE_pullupR",
      "bomber",
      "CAR_alignHI_LHS",
      "CAR_alignHI_RHS",
      "CAR_align_LHS",
      "CAR_align_RHS",
      "CAR_closedoorL_LHS",
      "CAR_closedoorL_RHS",
      "CAR_closedoor_LHS",
      "CAR_closedoor_RHS",
      "CAR_close_LHS",
      "CAR_close_RHS",
      "CAR_crawloutRHS",
      "CAR_dead_LHS",
      "CAR_dead_RHS",
      "CAR_doorlocked_LHS",
      "CAR_doorlocked_RHS",
      "CAR_fallout_LHS",
      "CAR_fallout_RHS",
      "CAR_getinL_LHS",
      "CAR_getinL_RHS",
      "CAR_getin_LHS",
      "CAR_getin_RHS",
      "CAR_getoutL_LHS",
      "CAR_getoutL_RHS",
      "CAR_getout_LHS",
      "CAR_getout_RHS",
      "car_hookertalk",
      "CAR_jackedLHS",
      "CAR_jackedRHS",
      "CAR_jumpin_LHS",
      "CAR_LB",
      "CAR_LB_pro",
      "CAR_LB_weak",
      "CAR_LjackedLHS",
      "CAR_LjackedRHS",
      "CAR_Lshuffle_RHS",
      "CAR_Lsit",
      "CAR_open_LHS",
      "CAR_open_RHS",
      "CAR_pulloutL_LHS",
      "CAR_pulloutL_RHS",
      "CAR_pullout_LHS",
      "CAR_pullout_RHS",
      "CAR_Qjacked",
      "CAR_rolldoor",
      "CAR_rolldoorLO",
      "CAR_rollout_LHS",
      "CAR_rollout_RHS",
      "CAR_shuffle_RHS",
      "CAR_sit",
      "CAR_sitp",
      "CAR_sitpLO",
      "CAR_sit_pro",
      "CAR_sit_weak",
      "CAR_tune_radio",
      "CLIMB_idle",
      "CLIMB_jump",
      "CLIMB_jump2fall",
      "CLIMB_jump_B",
      "CLIMB_Pull",
      "CLIMB_Stand",
      "CLIMB_Stand_finish",
      "cower",
      "Crouch_Roll_L",
      "Crouch_Roll_R",
      "DAM_armL_frmBK",
      "DAM_armL_frmFT",
      "DAM_armL_frmLT",
      "DAM_armR_frmBK",
      "DAM_armR_frmFT",
      "DAM_armR_frmRT",
      "DAM_LegL_frmBK",
      "DAM_LegL_frmFT",
      "DAM_LegL_frmLT",
      "DAM_LegR_frmBK",
      "DAM_LegR_frmFT",
      "DAM_LegR_frmRT",
      "DAM_stomach_frmBK",
      "DAM_stomach_frmFT",
      "DAM_stomach_frmLT",
      "DAM_stomach_frmRT",
      "DOOR_LHinge_O",
      "DOOR_RHinge_O",
      "DrivebyL_L",
      "DrivebyL_R",
      "Driveby_L",
      "Driveby_R",
      "DRIVE_BOAT",
      "DRIVE_BOAT_back",
      "DRIVE_BOAT_L",
      "DRIVE_BOAT_R",
      "Drive_L",
      "Drive_LO_l",
      "Drive_LO_R",
      "Drive_L_pro",
      "Drive_L_pro_slow",
      "Drive_L_slow",
      "Drive_L_weak",
      "Drive_L_weak_slow",
      "Drive_R",
      "Drive_R_pro",
      "Drive_R_pro_slow",
      "Drive_R_slow",
      "Drive_R_weak",
      "Drive_R_weak_slow",
      "Drive_truck",
      "DRIVE_truck_back",
      "DRIVE_truck_L",
      "DRIVE_truck_R",
      "Drown",
      "DUCK_cower",
      "endchat_01",
      "endchat_02",
      "endchat_03",
      "EV_dive",
      "EV_step",
      "facanger",
      "facgum",
      "facsurp",
      "facsurpm",
      "factalk",
      "facurios",
      "FALL_back",
      "FALL_collapse",
      "FALL_fall",
      "FALL_front",
      "FALL_glide",
      "FALL_land",
      "FALL_skyDive",
      "Fight2Idle",
      "FightA_1",
      "FightA_2",
      "FightA_3",
      "FightA_block",
      "FightA_G",
      "FightA_M",
      "FIGHTIDLE",
      "FightShB",
      "FightShF",
      "FightSh_BWD",
      "FightSh_FWD",
      "FightSh_Left",
      "FightSh_Right",
      "flee_lkaround_01",
      "FLOOR_hit",
      "FLOOR_hit_f",
      "fucku",
      "gang_gunstand",
      "gas_cwr",
      "getup",
      "getup_front",
      "gum_eat",
      "GunCrouchBwd",
      "GunCrouchFwd",
      "GunMove_BWD",
      "GunMove_FWD",
      "GunMove_L",
      "GunMove_R",
      "Gun_2_IDLE",
      "GUN_BUTT",
      "GUN_BUTT_crouch",
      "Gun_stand",
      "handscower",
      "handsup",
      "HitA_1",
      "HitA_2",
      "HitA_3",
      "HIT_back",
      "HIT_behind",
      "HIT_front",
      "HIT_GUN_BUTT",
      "HIT_L",
      "HIT_R",
      "HIT_walk",
      "HIT_wall",
      "Idlestance_fat",
      "idlestance_old",
      "IDLE_armed",
      "IDLE_chat",
      "IDLE_csaw",
      "Idle_Gang1",
      "IDLE_HBHB",
      "IDLE_ROCKET",
      "IDLE_stance",
      "IDLE_taxi",
      "IDLE_tired",
      "Jetpack_Idle",
      "JOG_femaleA",
      "JOG_maleA",
      "JUMP_glide",
      "JUMP_land",
      "JUMP_launch",
      "JUMP_launch_R",
      "KART_drive",
      "KART_L",
      "KART_LB",
      "KART_R",
      "KD_left",
      "KD_right",
      "KO_shot_face",
      "KO_shot_front",
      "KO_shot_stom",
      "KO_skid_back",
      "KO_skid_front",
      "KO_spin_L",
      "KO_spin_R",
      "pass_Smoke_in_car",
      "phone_in",
      "phone_out",
      "phone_talk",
      "Player_Sneak",
      "Player_Sneak_walkstart",
      "roadcross",
      "roadcross_female",
      "roadcross_gang",
      "roadcross_old",
      "run_1armed",
      "run_armed",
      "run_civi",
      "run_csaw",
      "run_fat",
      "run_fatold",
      "run_gang1",
      "run_left",
      "run_old",
      "run_player",
      "run_right",
      "run_rocket",
      "Run_stop",
      "Run_stopR",
      "Run_Wuzi",
      "SEAT_down",
      "SEAT_idle",
      "SEAT_up",
      "SHOT_leftP",
      "SHOT_partial",
      "SHOT_partial_B",
      "SHOT_rightP",
      "Shove_Partial",
      "Smoke_in_car",
      "sprint_civi",
      "sprint_panic",
      "Sprint_Wuzi",
      "swat_run",
      "Swim_Tread",
      "Tap_hand",
      "Tap_handP",
      "turn_180",
      "Turn_L",
      "Turn_R",
      "WALK_armed",
      "WALK_civi",
      "WALK_csaw",
      "Walk_DoorPartial",
      "WALK_drunk",
      "WALK_fat",
      "WALK_fatold",
      "WALK_gang1",
      "WALK_gang2",
      "WALK_old",
      "WALK_player",
      "WALK_rocket",
      "WALK_shuffle",
      "WALK_start",
      "WALK_start_armed",
      "WALK_start_csaw",
      "WALK_start_rocket",
      "Walk_Wuzi",
      "WEAPON_crouch",
      "woman_idlestance",
      "woman_run",
      "WOMAN_runbusy",
      "WOMAN_runfatold",
      "woman_runpanic",
      "WOMAN_runsexy",
      "WOMAN_walkbusy",
      "WOMAN_walkfatold",
      "WOMAN_walknorm",
      "WOMAN_walkold",
      "WOMAN_walkpro",
      "WOMAN_walksexy",
      "WOMAN_walkshop",
      "XPRESSscratch"
   }

}

addEventHandler("onClientResourceStart", resourceRoot,
   function()

      animTable.ifp["block"] = "ped"
      animTable.ifp["ifp"] = engineLoadIFP("sleep.ifp", animTable.ifp["block"])

      for _, v in ipairs(animTable.anims) do
         for _, p in ipairs(getElementsByType("player")) do
            engineReplaceAnimation(p, "ped", v, animTable.ifp["block"], v)
         end
      end

   end
)