[YARDIM] Bindkey Ekleme

0 Üye ve 1 Ziyaretçi konuyu incelemekte.

Çevrimdışı 4VCI

  • 4VCI#4969(discord)
  • Acemi Üye
  • *
    • İleti: 177
  • Pertinacious Vargant Stars
    • Pertinacious Vargant Stars
: 12 Kasım 2017, 12:30:08
Şuna bindkey tuşu ekleyebilirmisiniz.
Kod: lua
--
-- toptimes_client.lua
--

CToptimes = {}
CToptimes.__index = CToptimes
CToptimes.instances = {}
g_Settings = {}

---------------------------------------------------------------------------
-- Client
-- Handle events from Race
--
-- This is the 'interface' from Race
--
---------------------------------------------------------------------------
addEventHandler('onClientResourceStart', g_ResRoot,
function()
triggerServerEvent('onLoadedAtClient_tt', g_Me)
end
)

addEvent('onClientMapStarting', true)
addEventHandler('onClientMapStarting', getRootElement(),
function(mapinfo)
outputDebug( 'TOPTIMES', 'onClientMapStarting' )
if g_CToptimes then
g_CToptimes:onMapStarting(mapinfo)
end
end
)

addEvent('onClientMapStopping', true)
addEventHandler('onClientMapStopping', getRootElement(),
function()
outputDebug( 'TOPTIMES', 'onClientMapStopping' )
if g_CToptimes then
g_CToptimes:onMapStopping()
end
end
)

addEvent('onClientPlayerFinish', true)
addEventHandler('onClientPlayerFinish', getRootElement(),
function()
outputDebug( 'TOPTIMES', 'onClientPlayerFinish' )
if g_CToptimes then
g_CToptimes:doAutoShow()
end
end
)

addEvent('onClientSetMapName', true)
addEventHandler('onClientSetMapName', getRootElement(),
function(manName)
if g_CToptimes then
g_CToptimes:setWindowTitle(manName)
end
end
)


function updateSettings(settings, playeradmin)
outputDebug( 'TOPTIMES', 'updateSettings' )
if g_CToptimes then
if settings and settings.gui_x and settings.gui_y then
g_CToptimes:setWindowPosition( settings.gui_x, settings.gui_y )
g_CToptimes.startshow = settings.startshow
end
-- If admin changed this setting manually, then show the table to him
if playeradmin == getLocalPlayer() then
g_CToptimes:doToggleToptimes(true)
end
end
end


---------------------------------------------------------------------------
--
-- CToptimes:create()
--
--
--
---------------------------------------------------------------------------
function CToptimes:create()
outputDebug ( 'TOPTIMES', 'CToptimes:create' )
local id = #CToptimes.instances + 1
CToptimes.instances[id] = setmetatable(
{
id = id,
bManualShow = false, -- via key press
bAutoShow = false, -- when player finished
bGettingUpdates = false, -- server should send us updates to the toptimes
listStatus = 'Empty', -- 'Empty', 'Loading' or 'Full'
gui = {}, -- all gui items
lastSeconds = 0,
targetFade = 0,
currentFade = 0,
autoOffTimer = Timer:create(),
},
self
)

CToptimes.instances[id]:postCreate()
return CToptimes.instances[id]
end


---------------------------------------------------------------------------
--
-- CToptimes:destroy()
--
--
--
---------------------------------------------------------------------------
function CToptimes:destroy()
self:setHotKey(nil)
self:closeWindow()
self.autoOffTimer:destroy()
CToptimes.instances[self.id] = nil
self.id = 0
end


---------------------------------------------------------------------------
--
-- CToptimes:postCreate()
--
--
--
---------------------------------------------------------------------------
function CToptimes:postCreate()
self:openWindow()
self:setWindowPosition( 0.7, 0.02 )
self:setHotKey('F5')
end


---------------------------------------------------------------------------
--
-- CToptimes:openWindow()
--
--
--
---------------------------------------------------------------------------
function CToptimes:openWindow ()
if self.gui['container'] then
return
end

self.size = {}
self.size.x = 400-120
self.size.y = 46 + 15 * 8

local sizeX = self.size.x
local sizeY = self.size.y

-- windowbg is the root gui element.
-- windowbg holds the backround image, to which the required alpha is applied
self.gui['windowbg'] = guiCreateStaticImage(100, 100, sizeX, sizeY, 'img/timepassedbg.png', false, nil)
guiSetAlpha(self.gui['windowbg'], 0.4)
guiSetVisible( self.gui['windowbg'], false )

-- windowbg as parent:

self.gui['container'] = guiCreateStaticImage(0,0,1,1, 'img/blank.png', true, self.gui['windowbg'])
guiSetProperty ( self.gui['container'], 'InheritsAlpha', 'false' )

-- container as parent:

self.gui['bar'] = guiCreateStaticImage(0, 0, sizeX, 18, 'img/timepassedbg.png', false, self.gui['container'])
guiSetAlpha(self.gui['bar'], 0.4)

self.gui['title'] = guiCreateLabel(0, 1, sizeX, 15, 'Top Times - ', false, self.gui['container'] )
guiLabelSetHorizontalAlign ( self.gui['title'], 'center' )
guiSetFont(self.gui['title'], 'default-bold-small')
guiLabelSetColor ( self.gui['title'], 220, 220, 225 )

self.gui['header'] = guiCreateLabel(19, 21, sizeX-30, 15, 'Pos      Time                            Name', false, self.gui['container'] )
guiSetFont(self.gui['header'], 'default-small')
guiLabelSetColor ( self.gui['header'], 192, 192, 192 )

self.gui['headerul'] = guiCreateLabel(0, 21, sizeX, 15, string.rep('_', 38), false, self.gui['container'] )
guiLabelSetHorizontalAlign ( self.gui['headerul'], 'center' )
guiLabelSetColor ( self.gui['headerul'], 192, 192, 192 )

self.gui['paneLoading'] = guiCreateStaticImage(0,0,1,1, 'img/blank.png', true, self.gui['container'])

-- paneLoading as parent:

self.gui['busy'] = guiCreateLabel(sizeX/4, 38, sizeX/2, 15, 'Please wait', false, self.gui['paneLoading'] )
self.gui['busy2'] = guiCreateLabel(sizeX/4, 53, sizeX/2, 15, 'until next map', false, self.gui['paneLoading'] )
guiLabelSetHorizontalAlign ( self.gui['busy'], 'center' )
guiLabelSetHorizontalAlign ( self.gui['busy2'], 'center' )
guiSetFont(self.gui['busy'], 'default-bold-small')
guiSetFont(self.gui['busy2'], 'default-bold-small')

self.gui['paneTimes'] = guiCreateStaticImage(0,0,1,1, 'img/blank.png', true, self.gui['container'])

-- paneTimes as parent:

-- All the labels in the time list
self.gui['listTimes'] = {}
self:updateLabelCount(8)

end


---------------------------------------------------------------------------
--
-- CToptimes:closeWindow()
--
--
--
---------------------------------------------------------------------------
function CToptimes:closeWindow ()
destroyElement( self.gui['windowbg'] )
self.gui = {}
end


---------------------------------------------------------------------------
--
-- CToptimes:setWindowPosition()
--
--
--
---------------------------------------------------------------------------
function CToptimes:setWindowPosition ( gui_x, gui_y )
if self.gui['windowbg'] then
local screenWidth, screenHeight = guiGetScreenSize()
local posX = screenWidth/2 + 63 + ( screenWidth * (gui_x - 0.56) )
local posY = 14 + ( screenHeight * (gui_y - 0.02) )

local posXCurve = { {0, 0}, {0.7, screenWidth/2 + 63}, {1, screenWidth - self.size.x} }
local posYCurve = { {0, 0}, {0.02, 14}, {1, screenHeight - self.size.y} }
-- 1280  0-1000
--       0.0 = 1280/2 - 140 = 0
--       0.5 = 1280/2 - 140 = 500
--       0.7 = 1280/2 - 140 = 500 = 703
--       1.0 = 1280 - 280 = 1000
-- 1024
posX = math.evalCurve( posXCurve, gui_x )
posY = math.evalCurve( posYCurve, gui_y )
guiSetPosition( self.gui['windowbg'], posX, posY, false )
end
end


---------------------------------------------------------------------------
--
-- CToptimes:setWindowTitle()
--
--
--
---------------------------------------------------------------------------
function CToptimes:setWindowTitle( mapName )
if self.gui['title'] then
-- Set the title
guiSetText ( self.gui['title'], 'Top Times - ' .. mapName )
-- Hide the 'until next map' message
guiSetVisible (self.gui['busy2'], false)
end
end


---------------------------------------------------------------------------
--
-- CToptimes:setHotKey()
--
--
--
---------------------------------------------------------------------------
function CToptimes:setHotKey ( hotkey )
if self.hotkey then
unbindKey ( self.hotkey, 'down', "showtimes" )
end
if hotkey and self.hotkey and hotkey ~= self.hotkey then
outputConsole( "Race Toptimes hotkey is now '" .. tostring(hotkey) .. "'" )
end
self.hotkey = hotkey
if self.hotkey then
bindKey ( self.hotkey, 'down', "showtimes" )
end
end


---------------------------------------------------------------------------
--
-- CToptimes:onMapStarting()
--
--
--
---------------------------------------------------------------------------
function CToptimes:onMapStarting(mapinfo)

self.bAutoShow = false
self.bGettingUpdates = false -- Updates are automatically cleared on the server at the start of a new map,
self.listStatus = 'Empty'
self.clientRevision = -1
self:updateShow()
self:setWindowTitle( mapinfo.name )

if self.startshow then
self:doToggleToptimes( true )
end
end


---------------------------------------------------------------------------
--
-- CToptimes:onMapStopping()
--
--
--
---------------------------------------------------------------------------
function CToptimes:onMapStopping()

self.bAutoShow = false
self.bGettingUpdates = false -- Updates are automatically cleared on the server at the start of a new map,
self.listStatus = 'Empty'
self.clientRevision = -1
self:doToggleToptimes(false)
self:setWindowTitle( '' )

end


---------------------------------------------------------------------------
--
-- CToptimes:doAutoShow()
--
--
--
---------------------------------------------------------------------------
function CToptimes:doAutoShow()
self.bAutoShow = true
self:updateShow()
end


---------------------------------------------------------------------------
--
-- CToptimes:updateShow()
--
--
--
---------------------------------------------------------------------------
function CToptimes:updateShow()

local bShowAny = self.bAutoShow or self.bManualShow
self:enableToptimeUpdatesFromServer( bShowAny )

--outputDebug( 'TOPTIMES', 'updateShow bAutoShow:'..tostring(self.bAutoShow)..' bManualShow:'..tostring(self.bManualShow)..' listStatus:'..self.listStatus )
if not bShowAny then
self.targetFade = 0
elseif not self.bManualShow and self.listStatus ~= 'Full' then
-- No change
else
local bShowLoading = self.listStatus=='Loading'
local bShowTimes = self.listStatus=='Full'

self.targetFade = 1
guiSetVisible (self.gui['paneLoading'], bShowLoading)
guiSetVisible (self.gui['paneTimes'], bShowTimes)
end
end


---------------------------------------------------------------------------
--
-- CToptimes:enableUpdatesFromServer()
--
--
--
---------------------------------------------------------------------------
function CToptimes:enableToptimeUpdatesFromServer( bOn )
if bOn ~= self.bGettingUpdates then
self.bGettingUpdates = bOn
triggerServerEvent('onClientRequestToptimesUpdates', g_Me, bOn, self.clientRevision )
end
if self.bGettingUpdates and self.listStatus == 'Empty' then
self.listStatus = 'Loading'
end
end


---------------------------------------------------------------------------
--
-- CToptimes:updateLabelCount()
--
--
--
---------------------------------------------------------------------------
function CToptimes:updateLabelCount(numLines)

local sizeX = self.size.x
local sizeY = self.size.y

local parentGui = self.gui['paneTimes']
local t = self.gui['listTimes']

-- Expand/shrink the list
while #t < numLines do
local y = #t
local x = #t<9 and 20 or 13
local label = guiCreateLabel(x, 38+15*y, sizeX-x-10, 15, '', false, parentGui )
guiSetFont(label, 'default-bold-small')
table.insert( t, label )
end

while #t > numLines do
local last = table.popLast(t)
destroyElement( last )
end

end


---------------------------------------------------------------------------
--
-- CToptimes:doOnServerSentToptimes()
--
--
--
---------------------------------------------------------------------------
function CToptimes:doOnServerSentToptimes( data, serverRevision, playerPosition )
outputDebug( 'TOPTIMES', 'CToptimes:doOnServerSentToptimes ' .. tostring(#data) )

-- Calc number lines to use and height of window
local numLines = math.clamp( 0, #data, 50 )
self.size.y = 46 + 15 * numLines

-- Set height of window
local sizeX = self.size.x
local sizeY = self.size.y
guiSetSize( self.gui['windowbg'], sizeX, sizeY, false )

-- Make listTimes contains the correct number of labels
self:updateLabelCount(numLines)

-- Update the list items
for i=1,numLines do

local timeText = data[i].timeText
if timeText:sub(1,1) == '0' then
timeText = '  ' .. timeText:sub(2)
end
local line = string.format( '%d.  %s   %s', i, timeText, data[i].playerName )
guiSetText ( self.gui['listTimes'][i], line )

if i == playerPosition then
guiLabelSetColor ( self.gui['listTimes'][i], 0, 255, 255 )
else
guiLabelSetColor ( self.gui['listTimes'][i], 255, 255, 255 )
end

end

-- Debug
if _DEBUG_CHECK then
outputDebug( 'TOPTIMES', 'toptimes', string.format('crev:%s  srev:%s', tostring(self.clientRevision), tostring(serverRevision) ) )
if self.clientRevision == serverRevision then
outputDebug( 'TOPTIMES', 'Already have this revision' )
end
end

-- Update status
self.clientRevision = serverRevision
self.listStatus = 'Full'
self:updateShow()
end


function onServerSentToptimes( data, serverRevision, playerPosition )
g_CToptimes:doOnServerSentToptimes( data, serverRevision, playerPosition )
end

---------------------------------------------------------------------------
--
-- CToptimes:doOnClientRender
--
--
--
---------------------------------------------------------------------------
function CToptimes:doOnClientRender()
-- Early out test
if self.targetFade == self.currentFade then
return
end

-- Calc delta seconds since last call
local currentSeconds = getTickCount() / 1000
local deltaSeconds = currentSeconds - self.lastSeconds
self.lastSeconds = currentSeconds



deltaSeconds = math.clamp( 0, deltaSeconds, 1/25 )

-- Calc max fade change for this call
local fadeSpeed = self.targetFade < self.currentFade and 2 or 6
local maxChange = deltaSeconds * fadeSpeed

-- Update current fade
local dif = self.targetFade - self.currentFade
dif = math.clamp( -maxChange, dif, maxChange )
self.currentFade = self.currentFade + dif

-- Apply
guiSetAlpha( self.gui['windowbg'], self.currentFade * 0.4 )
guiSetAlpha( self.gui['container'], self.currentFade)
guiSetVisible( self.gui['windowbg'], self.currentFade > 0 )
end


addEventHandler ( 'onClientRender', getRootElement(),
function(...)
if g_CToptimes then
g_CToptimes:doOnClientRender(...)
end
end
)


---------------------------------------------------------------------------
--
-- CToptimes:doToggleToptimes()
--
--
--
---------------------------------------------------------------------------
function CToptimes:doToggleToptimes( bOn )

-- Kill any auto off timer
self.autoOffTimer:killTimer()

-- Set bManualShow from bOn, or toggle if nil
if bOn ~= nil then
self.bManualShow = bOn
else
self.bManualShow = not self.bManualShow
end

-- Set auto off timer if switching on
if self.bManualShow then
self.autoOffTimer:setTimer( function() self:doToggleToptimes(false) end, 15000, 1 )
end

self:updateShow()

end


---------------------------------------------------------------------------
--
-- Commands and binds
--
--
--
---------------------------------------------------------------------------

function onHotKey()
if g_CToptimes then
g_CToptimes:doToggleToptimes()
end
end
addCommandHandler ( "showtimes", onHotKey )

addCommandHandler('doF5',
function(player,command,...)
outputDebugString('doF5')
if g_CToptimes then
g_CToptimes:doToggleToptimes()
end
end
)



---------------------------------------------------------------------------
-- Global instance
---------------------------------------------------------------------------
g_CToptimes = CToptimes:create()
« Son Düzenleme: 12 Kasım 2017, 14:54:42 Gönderen: Narkoz »
[DD/DM] Player
 


MTASATURK

[YARDIM] Bindkey Ekleme
« : 12 Kasım 2017, 12:30:08 »

Çevrimdışı Paradox

  • Kurucu
  • *
    • İleti: 684
  • SH Gaming
Yanıtla #1 : 12 Kasım 2017, 14:08:12
Buyur:

Kod: lua
---------------------------------------------------------------------------
--
-- Commands and binds
--
--
--
---------------------------------------------------------------------------
 
function onHotKey()
        if g_CToptimes then
                g_CToptimes:doToggleToptimes()
        end
end
addCommandHandler ( "showtimes", onHotKey )
bindKey ( "F5", "down", onHotKey )
 
addCommandHandler('doF5',
        function(player,command,...)
                outputDebugString('doF5')
                if g_CToptimes then
                        g_CToptimes:doToggleToptimes()
                end
        end
)
« Son Düzenleme: 12 Kasım 2017, 14:55:18 Gönderen: Narkoz »
 


Çevrimdışı 4VCI

  • 4VCI#4969(discord)
  • Acemi Üye
  • *
    • İleti: 177
  • Pertinacious Vargant Stars
    • Pertinacious Vargant Stars
Yanıtla #2 : 12 Kasım 2017, 14:39:49
Malesef işe yaramadı
[DD/DM] Player
 


Çevrimdışı MarkeloF

  • Admin
  • *
    • İleti: 901
  • Maybe later.
Yanıtla #3 : 12 Kasım 2017, 19:53:57
Buyur;
Kod: lua
CToptimes = {}
CToptimes.__index = CToptimes
CToptimes.instances = {}
g_Settings = {}
 
addEventHandler('onClientResourceStart', g_ResRoot,
        function()
                triggerServerEvent('onLoadedAtClient_tt', g_Me)
        end
)
 
addEvent('onClientMapStarting', true)
addEventHandler('onClientMapStarting', getRootElement(),
        function(mapinfo)
                outputDebug( 'TOPTIMES', 'onClientMapStarting' )
                if g_CToptimes then
                        g_CToptimes:onMapStarting(mapinfo)
                end
        end
)
 
addEvent('onClientMapStopping', true)
addEventHandler('onClientMapStopping', getRootElement(),
        function()
                outputDebug( 'TOPTIMES', 'onClientMapStopping' )
                if g_CToptimes then
                        g_CToptimes:onMapStopping()
                end
        end
)
 
addEvent('onClientPlayerFinish', true)
addEventHandler('onClientPlayerFinish', getRootElement(),
        function()
                outputDebug( 'TOPTIMES', 'onClientPlayerFinish' )
                if g_CToptimes then
                        g_CToptimes:doAutoShow()
                end
        end
)
 
addEvent('onClientSetMapName', true)
addEventHandler('onClientSetMapName', getRootElement(),
        function(manName)
                if g_CToptimes then
                        g_CToptimes:setWindowTitle(manName)
                end
        end
)
 
 
function updateSettings(settings, playeradmin)
        outputDebug( 'TOPTIMES', 'updateSettings' )
        if g_CToptimes then
                if settings and settings.gui_x and settings.gui_y then
                        g_CToptimes:setWindowPosition( settings.gui_x, settings.gui_y )
                        g_CToptimes.startshow = settings.startshow
                end
                -- If admin changed this setting manually, then show the table to him
                if playeradmin == getLocalPlayer() then
                        g_CToptimes:doToggleToptimes(true)
                end
        end
end
 
function CToptimes:create()
        outputDebug ( 'TOPTIMES', 'CToptimes:create' )
        local id = #CToptimes.instances + 1
        CToptimes.instances[id] = setmetatable(
                {
                        id = id,
                        bManualShow             = false,                -- via key press
                        bAutoShow               = false,                -- when player finished
                        bGettingUpdates = false,                -- server should send us updates to the toptimes
                        listStatus              = 'Empty',              -- 'Empty', 'Loading' or 'Full'
                        gui                             = {},                   -- all gui items
                        lastSeconds             = 0,
                        targetFade              = 0,
                        currentFade             = 0,
                        autoOffTimer    = Timer:create(),
                },
                self
        )
 
        CToptimes.instances[id]:postCreate()
        return CToptimes.instances[id]
end
 
 function CToptimes:destroy()
        self:setHotKey(nil)
        self:closeWindow()
        self.autoOffTimer:destroy()
        CToptimes.instances[self.id] = nil
        self.id = 0
end
 
 
function CToptimes:postCreate()
        self:openWindow()
        self:setWindowPosition( 0.7, 0.02 )
        self:setHotKey('F5')
end
 
 
function CToptimes:openWindow ()
        if self.gui['container'] then
                return
        end
 
        self.size = {}
        self.size.x = 400-120
        self.size.y = 46 + 15 * 8
 
        local sizeX = self.size.x
        local sizeY = self.size.y
 
        -- windowbg is the root gui element.
        -- windowbg holds the backround image, to which the required alpha is applied
        self.gui['windowbg'] = guiCreateStaticImage(100, 100, sizeX, sizeY, 'img/timepassedbg.png', false, nil)
        guiSetAlpha(self.gui['windowbg'], 0.4)
        guiSetVisible( self.gui['windowbg'], false )
 
        -- windowbg as parent:
 
                self.gui['container'] = guiCreateStaticImage(0,0,1,1, 'img/blank.png', true, self.gui['windowbg'])
                guiSetProperty ( self.gui['container'], 'InheritsAlpha', 'false' )
 
                -- container as parent:
 
                        self.gui['bar'] = guiCreateStaticImage(0, 0, sizeX, 18, 'img/timepassedbg.png', false, self.gui['container'])
                        guiSetAlpha(self.gui['bar'], 0.4)
 
                        self.gui['title'] = guiCreateLabel(0, 1, sizeX, 15, 'Top Times - ', false, self.gui['container'] )
                        guiLabelSetHorizontalAlign ( self.gui['title'], 'center' )
                        guiSetFont(self.gui['title'], 'default-bold-small')
                        guiLabelSetColor ( self.gui['title'], 220, 220, 225 )
 
                        self.gui['header'] = guiCreateLabel(19, 21, sizeX-30, 15, 'Pos      Time                            Name', false, self.gui['container'] )
                        guiSetFont(self.gui['header'], 'default-small')
                        guiLabelSetColor ( self.gui['header'], 192, 192, 192 )
 
                        self.gui['headerul'] = guiCreateLabel(0, 21, sizeX, 15, string.rep('_', 38), false, self.gui['container'] )
                        guiLabelSetHorizontalAlign ( self.gui['headerul'], 'center' )
                        guiLabelSetColor ( self.gui['headerul'], 192, 192, 192 )
 
                        self.gui['paneLoading'] = guiCreateStaticImage(0,0,1,1, 'img/blank.png', true, self.gui['container'])
 
                        -- paneLoading as parent:
 
                                self.gui['busy'] = guiCreateLabel(sizeX/4, 38, sizeX/2, 15, 'Please wait', false, self.gui['paneLoading'] )
                                self.gui['busy2'] = guiCreateLabel(sizeX/4, 53, sizeX/2, 15, 'until next map', false, self.gui['paneLoading'] )
                                guiLabelSetHorizontalAlign ( self.gui['busy'], 'center' )
                                guiLabelSetHorizontalAlign ( self.gui['busy2'], 'center' )
                                guiSetFont(self.gui['busy'], 'default-bold-small')
                                guiSetFont(self.gui['busy2'], 'default-bold-small')
 
                        self.gui['paneTimes'] = guiCreateStaticImage(0,0,1,1, 'img/blank.png', true, self.gui['container'])
 
                        -- paneTimes as parent:
 
                                -- All the labels in the time list
                                self.gui['listTimes'] = {}
                                self:updateLabelCount(8)
 
end
 
 
function CToptimes:closeWindow ()
        destroyElement( self.gui['windowbg'] )
        self.gui = {}
end
 
 
function CToptimes:setWindowPosition ( gui_x, gui_y )
        if self.gui['windowbg'] then
                local screenWidth, screenHeight = guiGetScreenSize()
                local posX = screenWidth/2 + 63 + ( screenWidth * (gui_x - 0.56) )
                local posY = 14 + ( screenHeight * (gui_y - 0.02) )
 
                local posXCurve = { {0, 0}, {0.7, screenWidth/2 + 63}, {1, screenWidth - self.size.x} }
                local posYCurve = { {0, 0}, {0.02, 14}, {1, screenHeight - self.size.y} }
-- 1280  0-1000
--       0.0 = 1280/2 - 140 = 0
--       0.5 = 1280/2 - 140 = 500
--       0.7 = 1280/2 - 140 = 500               = 703
--       1.0 = 1280 - 280 = 1000
-- 1024
                posX = math.evalCurve( posXCurve, gui_x )
                posY = math.evalCurve( posYCurve, gui_y )
                guiSetPosition( self.gui['windowbg'], posX, posY, false )
        end
end
 
 function CToptimes:setWindowTitle( mapName )
        if self.gui['title'] then
                -- Set the title
                guiSetText ( self.gui['title'], 'Top Times - ' .. mapName )
                -- Hide the 'until next map' message
                guiSetVisible (self.gui['busy2'], false)
        end
end
 
 
function CToptimes:setHotKey ( hotkey )
        if self.hotkey then
                unbindKey ( self.hotkey, 'down', "showtimes" )
        end
        if hotkey and self.hotkey and hotkey ~= self.hotkey then
                outputConsole( "Race Toptimes hotkey is now '" .. tostring(hotkey) .. "'" )
        end
        self.hotkey = hotkey
        if self.hotkey then
                bindKey ( self.hotkey, 'down', "showtimes" )
        end
end
 
function CToptimes:onMapStarting(mapinfo)
       
        self.bAutoShow                  = false
        self.bGettingUpdates    = false  -- Updates are automatically cleared on the server at the start of a new map,
        self.listStatus          = 'Empty'
        self.clientRevision      = -1
        self:updateShow()
        self:setWindowTitle( mapinfo.name )
 
        if self.startshow then
                self:doToggleToptimes( true )
        end
end
 
 function CToptimes:onMapStopping()
       
        self.bAutoShow                  = false
        self.bGettingUpdates    = false  -- Updates are automatically cleared on the server at the start of a new map,
        self.listStatus          = 'Empty'
        self.clientRevision      = -1
        self:doToggleToptimes(false)
        self:setWindowTitle( '' )
 
end
 
 
function CToptimes:doAutoShow()
        self.bAutoShow = true
        self:updateShow()
end
 
 
function CToptimes:updateShow()
 
        local bShowAny = self.bAutoShow or self.bManualShow
        self:enableToptimeUpdatesFromServer( bShowAny )
 
        --outputDebug( 'TOPTIMES', 'updateShow bAutoShow:'..tostring(self.bAutoShow)..' bManualShow:'..tostring(self.bManualShow)..' listStatus:'..self.listStatus )
        if not bShowAny then
                self.targetFade = 0
        elseif not self.bManualShow and self.listStatus ~= 'Full' then
                -- No change
        else
                local bShowLoading      = self.listStatus=='Loading'
                local bShowTimes        = self.listStatus=='Full'
 
                self.targetFade = 1
                guiSetVisible (self.gui['paneLoading'], bShowLoading)
                guiSetVisible (self.gui['paneTimes'], bShowTimes)
        end
end
 
function CToptimes:enableToptimeUpdatesFromServer( bOn )
        if bOn ~= self.bGettingUpdates then
                self.bGettingUpdates = bOn
                triggerServerEvent('onClientRequestToptimesUpdates', g_Me, bOn, self.clientRevision )
        end
        if self.bGettingUpdates and self.listStatus == 'Empty' then
                self.listStatus = 'Loading'
        end
end
 
 function CToptimes:updateLabelCount(numLines)
 
        local sizeX = self.size.x
        local sizeY = self.size.y
 
        local parentGui = self.gui['paneTimes']
        local t = self.gui['listTimes']
 
        -- Expand/shrink the list
        while #t < numLines do
                local y = #t
                local x = #t<9 and 20 or 13
                local label = guiCreateLabel(x, 38+15*y, sizeX-x-10, 15, '', false, parentGui )
                guiSetFont(label, 'default-bold-small')
                table.insert( t, label )
        end
 
        while #t > numLines do
                local last = table.popLast(t)
                destroyElement( last )
        end
 
end
 
 
function CToptimes:doOnServerSentToptimes( data, serverRevision, playerPosition )
        outputDebug( 'TOPTIMES', 'CToptimes:doOnServerSentToptimes ' .. tostring(#data) )
 
        -- Calc number lines to use and height of window
        local numLines = math.clamp( 0, #data, 50 )
        self.size.y = 46 + 15 * numLines
 
        -- Set height of window
        local sizeX = self.size.x
        local sizeY = self.size.y
        guiSetSize( self.gui['windowbg'], sizeX, sizeY, false )
 
        -- Make listTimes contains the correct number of labels
        self:updateLabelCount(numLines)
 
        -- Update the list items
        for i=1,numLines do
 
                local timeText = data[i].timeText
                if timeText:sub(1,1) == '0' then
                        timeText = '  ' .. timeText:sub(2)
                end
                local line = string.format( '%d.  %s   %s', i, timeText, data[i].playerName )
                guiSetText ( self.gui['listTimes'][i], line )
 
                if i == playerPosition then
                        guiLabelSetColor ( self.gui['listTimes'][i], 0, 255, 255 )
                else
                        guiLabelSetColor ( self.gui['listTimes'][i], 255, 255, 255 )
                end
 
        end
 
        -- Debug
        if _DEBUG_CHECK then
                outputDebug( 'TOPTIMES', 'toptimes', string.format('crev:%s  srev:%s', tostring(self.clientRevision), tostring(serverRevision) ) )
                if self.clientRevision == serverRevision then
                        outputDebug( 'TOPTIMES', 'Already have this revision' )
                end
        end
 
        -- Update status
        self.clientRevision = serverRevision
        self.listStatus = 'Full'
        self:updateShow()
end
 
 
function onServerSentToptimes( data, serverRevision, playerPosition )
        g_CToptimes:doOnServerSentToptimes( data, serverRevision, playerPosition )
end
 
function CToptimes:doOnClientRender()
        -- Early out test
        if self.targetFade == self.currentFade then
                return
        end
 
        -- Calc delta seconds since last call
        local currentSeconds = getTickCount() / 1000
        local deltaSeconds = currentSeconds - self.lastSeconds
        self.lastSeconds = currentSeconds
 
 
 
        deltaSeconds = math.clamp( 0, deltaSeconds, 1/25 )
 
        -- Calc max fade change for this call
        local fadeSpeed = self.targetFade < self.currentFade and 2 or 6
        local maxChange = deltaSeconds * fadeSpeed
 
        -- Update current fade
        local dif = self.targetFade - self.currentFade
        dif = math.clamp( -maxChange, dif, maxChange )
        self.currentFade = self.currentFade + dif
 
        -- Apply
        guiSetAlpha( self.gui['windowbg'], self.currentFade * 0.4 )
        guiSetAlpha( self.gui['container'], self.currentFade)
        guiSetVisible( self.gui['windowbg'], self.currentFade > 0 )
end
 
 
addEventHandler ( 'onClientRender', getRootElement(),
        function(...)
                if g_CToptimes then
                        g_CToptimes:doOnClientRender(...)
                end
        end
)
 
function CToptimes:doToggleToptimes( bOn )
 
        -- Kill any auto off timer
        self.autoOffTimer:killTimer()
 
        -- Set bManualShow from bOn, or toggle if nil
        if bOn ~= nil then
                self.bManualShow = bOn
        else
                self.bManualShow = not self.bManualShow
        end
 
        -- Set auto off timer if switching on
        if self.bManualShow then
                self.autoOffTimer:setTimer( function() self:doToggleToptimes(false) end, 15000, 1 )
        end
 
        self:updateShow()
 
end
 
function onHotKey()
        if g_CToptimes then
                g_CToptimes:doToggleToptimes()
        end
end
addCommandHandler ( "showtimes", onHotKey )
 
addCommandHandler('doF5',
        function(player,command,...)
                outputDebugString('doF5')
                if g_CToptimes then
                        g_CToptimes:doToggleToptimes()
                end
        end
)

g_CToptimes = CToptimes:create()

------------
--BİND_KEY--
------------
function bindTheKeys ( player )
  bindKey ( player, "F5", "down", onHotKey )
  bindKey ( player, "F5", "up", onHotKey )   
  bindKey ( player, "F5", "both", onHotKey )
end

« Son Düzenleme: 13 Kasım 2017, 12:10:15 Gönderen: MarkeloF »
 


Çevrimdışı 4VCI

  • 4VCI#4969(discord)
  • Acemi Üye
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    • İleti: 177
  • Pertinacious Vargant Stars
    • Pertinacious Vargant Stars
Yanıtla #4 : 12 Kasım 2017, 22:02:26
Script şu şekilde bir script sanırım bu yüzden yapamıyorsunuz :D kusura bakmayın belirtmem gerekirdi scripte bindkey ekleyip On/Off seklinde Chatbox ekleyebilirmisiniz. Linki görebilmek için Kayıt olun yada Giriş yapın. Linki görebilmek için Kayıt olun yada Giriş yapın.Linki görebilmek için Kayıt olun yada Giriş yapın. Linki görebilmek için Kayıt olun yada Giriş yapın. Linki görebilmek için Kayıt olun yada Giriş yapın.

Linki görebilmek için Kayıt olun yada Giriş yapın.
« Son Düzenleme: 13 Kasım 2017, 11:59:39 Gönderen: 4VCI »
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