0 Üye ve 1 Ziyaretçi konuyu incelemekte.
[code]local x,y = guiGetScreenSize()local iFPS = 0local iFrames = 0local iStartTick = getTickCount() function GetFPS() return iFPSend addEventHandler( "onClientRender", root,function() iFrames = iFrames + 1 if getTickCount() - iStartTick >= 1000 then iFPS = iFrames iFrames = 0 iStartTick = getTickCount() end dxDrawText("FPS: "..GetFPS().." | Ping: "..getPlayerPing(getLocalPlayer()).." | ",0.60*x,0.987*y,0.937*x,0.16*y,tocolor(255,255,255,130),1.0,"default","right","top",false,false,true)end)
local x,y = guiGetScreenSize()local iFPS = 0local iFrames = 0local iStartTick = getTickCount() addEventHandler( "onClientRender", root,function() local now = getTickCount() iFrames = iFrames + 1 if now - iStartTick >= 1000 then iFPS = iFrames iFrames = 0 iStartTick = now end dxDrawText("FPS: "..iFPS.." | Ping: "..getPlayerPing(getLocalPlayer()).." | Oyuncu sayısı: "..#getElementsByType("player"),0.60*x,0.987*y,0.937*x,0.16*y,tocolor(255,255,255,130),1.0,"default","right","top",false,false,true)end)