0 Üye ve 1 Ziyaretçi konuyu incelemekte.
InfernusGui = { button = {}} InfernusGui["btnclose"] = guiCreateButton(218, 428, 362, 44,"",false) guiSetAlpha(InfernusGui["btnclose"], 0.00) InfernusGui["btn1"] = guiCreateButton(218, 148, 362, 44,"",false) guiSetAlpha(InfernusGui["btn1"], 0.00) InfernusGui["btn2"] = guiCreateButton(218, 202, 362, 44,"",false) guiSetAlpha(InfernusGui["btn2"], 0.00) InfernusGui["btn3"] = guiCreateButton(218, 256, 362, 44,"",false) guiSetAlpha(InfernusGui["btn3"], 0.00) InfernusGui["btn4"] = guiCreateButton(218, 310, 362, 44,"",false) guiSetAlpha(InfernusGui["btn4"], 0.00) InfernusGui["btn5"] = guiCreateButton(218, 364, 362, 44,"",false) guiSetAlpha(InfernusGui["btn5"], 0.00)local b1 = 79local b2 = 79local b3 = 79local b4 = 79local b5 = 79local b6 = 79function mouse ( _, _, x, y ) if ( x >= 218 and y >= 148 and x <= ( 218 + 362 ) and y <= ( 148 + 44 ) ) then b1 = 255 elseif ( x >= 218 and y >= 202 and x <= ( 218 + 362 ) and y <= ( 202 + 44 ) ) then b2 = 255 elseif ( x >= 218 and y >= 256 and x <= ( 218 + 362 ) and y <= ( 256 + 44 ) ) then b3 = 255 elseif ( x >= 218 and y >= 310 and x <= ( 218 + 362 ) and y <= ( 310 + 44 ) ) then b4 = 255 elseif ( x >= 218 and y >= 364 and x <= ( 218 + 362 ) and y <= ( 364 + 44 ) ) then b5 = 255 elseif ( x >= 218 and y >= 148 and x <= ( 218 + 362 ) and y <= ( 148 + 44 ) ) then b6 = 255 else local b1 = 79 local b2 = 79 local b3 = 79 local b4 = 79 local b5 = 79 local b6 = 79 endend function Black() dxDrawLine(208 - 1, 107 - 1, 208 - 1, 482, tocolor( 8, 53, 255), 1, false) dxDrawLine(590, 107 - 1, 208 - 1, 107 - 1, tocolor( 8, 53, 255), 1, false) dxDrawLine(208 - 1, 482, 590, 482, tocolor( 8, 53, 255), 1, false) dxDrawLine(590, 482, 590, 107 - 1, tocolor( 8, 53, 255), 1, false) dxDrawRectangle(208, 107, 382, 375, tocolor(0, 0, 0, 160), false) dxDrawRectangle(208, 107, 382, 375, tocolor(0, 0, 0, 160), false) dxDrawLine(208, 138, 590, 138, tocolor( 8, 53, 255), 1, false) dxDrawText("Infernus Skin Panel", 208 - 1, 106 - 1, 590 - 1, 138 - 1, tocolor(0, 0, 0, 255), 0.7, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Infernus Skin Panel", 208 + 1, 106 - 1, 590 + 1, 138 - 1, tocolor(0, 0, 0, 255), 0.7, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Infernus Skin Panel", 208 - 1, 106 + 1, 590 - 1, 138 + 1, tocolor(0, 0, 0, 255), 0.7, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Infernus Skin Panel", 208 + 1, 106 + 1, 590 + 1, 138 + 1, tocolor(0, 0, 0, 255), 0.7, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Infernus Skin Panel", 208, 106, 590, 138, tocolor(255, 255, 255, 255), 0.7, "bankgothic", "center", "center", false, false, false, false, false) dxDrawRectangle(218, 148, 362, 44, tocolor(101, 101, 101, b1), false) dxDrawRectangle(218, 202, 362, 44, tocolor(101, 101, 101, b2), false) dxDrawRectangle(218, 256, 362, 44, tocolor(101, 101, 101, b3), false) dxDrawRectangle(218, 310, 362, 44, tocolor(101, 101, 101, b4), false) dxDrawRectangle(218, 364, 362, 44, tocolor(101, 101, 101, b5), false) dxDrawLine(208, 418, 590, 418, tocolor( 8, 53, 255), 1, false) dxDrawRectangle(218, 428, 362, 44, tocolor(101, 101, 101, b6), false) dxDrawText("Infernus - Camuflaje", 218, 148, 580, 192, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Infernus - Camuflaje2", 218, 202, 580, 246, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Infernus - Camuflaje3", 218, 256, 580, 300, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Infernus - 4", 218, 310, 580, 354, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Infernus - 5", 218, 364, 580, 408, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Close Panel", 218 - 1, 428 - 1, 580 - 1, 472 - 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Close Panel", 218 + 1, 428 - 1, 580 + 1, 472 - 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Close Panel", 218 - 1, 428 + 1, 580 - 1, 472 + 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Close Panel", 218 + 1, 428 + 1, 580 + 1, 472 + 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Close Panel", 218, 428, 580, 472, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false) endaddEventHandler ("onClientGUIClick", getRootElement(),function ( btn, state ) if ( source == InfernusGui["btnclose"] ) then if state == "up" then guiSetVisible(InfernusGui["btnclose"], false) guiSetVisible(InfernusGui["btn1"], false) guiSetVisible(InfernusGui["btn2"], false) guiSetVisible(InfernusGui["btn3"], false) guiSetVisible(InfernusGui["btn4"], false) guiSetVisible(InfernusGui["btn5"], false) removeEventHandler("onClientRender",root,Black) showCursor(false) end endend)addEventHandler ("onClientGUIClick", getRootElement(),function ( btn, state ) if ( source == InfernusGui["btn1"] ) then if state == "up" then outputChatBox("infernus - Camuflaje", 95, 239, 95) InfiTexture = engineLoadTXD ( "infimod1/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod1/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) setElementData(localPlayer, "InfernusSkin", "Camuflaje") end endend ) addEventHandler ("onClientGUIClick", getRootElement(),function ( btn, state ) if ( source == InfernusGui["btn2"] ) then if state == "up" then outputChatBox("infernus - Camuflaje 2", 95, 239, 95) InfiTexture = engineLoadTXD ( "infimod2/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod2/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) setElementData(localPlayer, "InfernusSkin", "Camuflaje 2") end endend)addEventHandler ("onClientGUIClick", getRootElement(),function ( btn, state ) if ( source == InfernusGui["btn3"] ) then if state == "up" then outputChatBox("infernus - Camuflaje 3", 95, 239, 95) InfiTexture = engineLoadTXD ( "infimod3/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod3/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) setElementData(localPlayer, "InfernusSkin", "Camuflaje 3") end endend)addEventHandler ("onClientGUIClick", getRootElement(),function ( btn, state ) if ( source == InfernusGui["btn4"] ) then if state == "up" then outputChatBox("infernus - 4 loaded", 95, 239, 95) InfiTexture = engineLoadTXD ( "infimod4/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod4/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) setElementData(localPlayer, "InfernusSkin", "Camuflaje 4") end endend)addEventHandler ("onClientGUIClick", getRootElement(),function ( btn, state ) if ( source == InfernusGui["btn5"] ) then if state == "up" then outputChatBox("infernus - 5 loaded", 95, 239, 95) InfiTexture = engineLoadTXD ( "infimod5/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod5/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) setElementData(localPlayer, "InfernusSkin", "Camuflaje 5") end endend) guiSetVisible(InfernusGui["btnclose"], false)guiSetVisible(InfernusGui["btn1"], false)guiSetVisible(InfernusGui["btn2"], false)guiSetVisible(InfernusGui["btn3"], false)guiSetVisible(InfernusGui["btn4"], false)guiSetVisible(InfernusGui["btn5"], false)removeEventHandler("onClientRender",root,Black)----------------------------------------------------------- function OpenWin()if removeEventHandler("onClientRender",root,Black)thenremoveEventHandler("onClientRender",root,Black)removeEventHandler("onClientRender",root,mouse)guiSetVisible(InfernusGui["btnclose"], false)guiSetVisible(InfernusGui["btn1"], false)guiSetVisible(InfernusGui["btn2"], false)guiSetVisible(InfernusGui["btn3"], false)guiSetVisible(InfernusGui["btn4"], false)guiSetVisible(InfernusGui["btn5"], false)showCursor(false) elseaddEventHandler("onClientRender",root,Black)addEventHandler("onClientRender",root,mouse)guiSetVisible(InfernusGui["btnclose"], true)guiSetVisible(InfernusGui["btn1"], true)guiSetVisible(InfernusGui["btn2"], true)guiSetVisible(InfernusGui["btn3"], true)guiSetVisible(InfernusGui["btn4"], true)guiSetVisible(InfernusGui["btn5"], true)showCursor(true) end endbindKey("F3","down", OpenWin )addEvent("SkinEtkinlestir", true)addEventHandler("SkinEtkinlestir", root, function(skin) if skin == "Camuflaje" then InfiTexture = engineLoadTXD ( "infimod1/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod1/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) setElementData(localPlayer, "InfernusSkin", "Camuflaje") elseif skin == "Camuflaje 2" then InfiTexture = engineLoadTXD ( "infimod2/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod2/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) setElementData(localPlayer, "InfernusSkin", "Camuflaje 2") elseif skin == "Camuflaje 3" then InfiTexture = engineLoadTXD ( "infimod3/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod3/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) setElementData(localPlayer, "InfernusSkin", "Camuflaje 3") elseif skin == "Camuflaje 4" then InfiTexture = engineLoadTXD ( "infimod4/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod4/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) setElementData(localPlayer, "InfernusSkin", "Camuflaje 4") elseif skin == "Camuflaje 5" then InfiTexture = engineLoadTXD ( "infimod5/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod5/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) setElementData(localPlayer, "InfernusSkin", "Camuflaje 5") endend)
addEventHandler("onPlayerQuit", root, function() -- çıkış yaptığında local hesap = getPlayerAccount(source) -- oyuncunun hesabını çek local infData = getElementData(source, "InfernusSkin") -- oyuncunun verisini çek if not isGuestAccount(hesap) then -- eğer guest hesap değilse if infData then -- eğer veri var ise setAccountData(hesap, "InfernusData", infData) -- hesaba veriyi ekle end end end)addEventHandler("onPlayerLogin", root, function(_,hesap) -- giriş yaptığında local infData = getAccountData(hesap, "InfernusData") -- hesabın verisi çek if infData then --eğer veri var ise triggerClientEvent(source, "SkinEtkinlestir", source, infData) --cliente yolla endend)