Merhabalar, bu script de oyuncu öldürünce puan veriyor bunu hem oyuncu hem de zombi öldürünce de puan vermesini istiyor nasıl yapabiliriz
local oldurme = getElementData(localPlayer, "murders") - buraya bir veri daha ekleyebiliyor muyum nasıl olabilir
local sx, sy = guiGetScreenSize ( )
local bg, bu = 500, 25
local x,y = (sx - bg) / 2, (sy - bu) / 1
local bardurum = true
local tagdurum = true
local yukseklik = 1 -- Kafa üstünde yazan tagın ne kadar yüksekte olacağı(arttırmak için çoğaltın)
function render()
if isPlayerMapVisible() then return end
if bardurum == false then return end
local veriler = getElementData(localPlayer, "Veriler")
local oldurme = getElementData(localPlayer, "murders")
local ceza = getElementData(localPlayer, "Ceza")
if veriler then
local sonrakiLevel = veriler.sonraki
local suankiLevel = veriler.suanki
local tag = tostring(veriler.tag)
local sonrakitag = tostring(veriler.sonrakitag)
local oncekitag = tostring(veriler.oncekitag)
if sonrakitag ~= "" then
levelilerleme = (100*(oldurme-suankiLevel)/(sonrakiLevel - suankiLevel))*(bg/100)
else
levelilerleme = 0
end
if ceza then
a = 255
dxDrawBorderedText("Cezanın bitmesina kalan süre: #CC0000"..ceza, sx/2-sx/4, sy-bu-100, sx-sx/4, sy, tocolor(255,255,255,a), 1.2, "clear","center","center",false,false,true, true)
else
a = 0
end
dxDrawRectangle( x,y,bg,bu, tocolor(0,0,0,150) ) -- arka siyah
addOutlines (x,y,bg,bu, tocolor (0, 0, 0, 255), 1) -- siyah kenar çizgiler
dxDrawRectangle( x+1,y+3,levelilerleme,bu-6, tocolor(155, 0, 0,255) ) -- kırmızı
dxDrawBorderedText("Öldürme: "..oldurme.." | Sonraki: "..sonrakiLevel, sx/2-sx/4, sy-bu, sx-sx/4, sy, tocolor(255,255,255,255), 1, "clear","center","center",false,false,false)
dxDrawBorderedText(tag, sx/2-sx/4, sy-bu-50, sx-sx/4, sy, tocolor(255,255,255,255), math.min ( 0.3*(150)*1.4,1.3 - (0.5 + math.sin(math.rad(getTickCount())) / 3) / 12) * 1, "clear","center","center",false,false,false)
dxDrawBorderedText(sonrakitag, sx/2-sx/8, sy-bu-50, sx-sx/8, sy, tocolor(255,255,255,200), 0.9, "clear","center","center",false,false,false)
dxDrawBorderedText(oncekitag, sx/2-sx/2, sy-bu-50, sx-sx/4, sy, tocolor(255,255,255,200), 0.9, "clear","center","center",false,false,false)
end
end
addEventHandler("onClientRender", root, render)
addCommandHandler("bar", function()
bardurum = not bardurum
end)
addCommandHandler("tag", function()
tagdurum = not tagdurum
end)
function dxDrawBorderedText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI, colorCoded )
dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 100 ), scale, font, alignX, alignY, clip, wordBreak, postGUI , colorCoded )
dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 100 ), scale, font, alignX, alignY, clip, wordBreak, postGUI , colorCoded)
dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 100 ), scale, font, alignX, alignY, clip, wordBreak, postGUI , colorCoded )
dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 100 ), scale, font, alignX, alignY, clip, wordBreak, postGUI , colorCoded )
dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI, colorCoded )
end
function addOutlines(x, y, width, height, lineColor, lineSize, postGUI)
dxDrawLine(x - 1, (y - lineSize), x - 1, y + height + (lineSize - 1), lineColor, lineSize, postGUI); --left
dxDrawLine(x + width, (y) - 1, (x) - 1, (y) - 1, lineColor, lineSize, postGUI); -- top
dxDrawLine((x) - 1, y + height, x + width, y + height, lineColor, lineSize, postGUI); -- bottom
dxDrawLine(x + width, y - lineSize, x + width, y + height + (lineSize - 1), lineColor, lineSize, postGUI); -- right
end
r,g,b = 155,155,155
rainbow = 0
function rainboww()
if rainbow == 0 then
if r < 250 then
r = r + 3
if r > 255 then
r = 250
end
else
rainbow = 1
end
end
if rainbow == 1 then
if g < 250 then
g = g + 3
else
rainbow = 2
end
elseif rainbow == 2 then
if b < 255 then
if r > 0 then
if r < 3 then
r = r - 1
else
r = r - 3
end
else
r = 0
end
b = b + 3
if b > 255 then
b = 255
end
else
rainbow = 3
end
elseif rainbow == 3 then
if g > 0 then
if r > 0 then
if r < 3 then
r = r - 1
else
r = r - 3
end
else
r = 0
end
if g < 3 then
g = g - 1
else
g = g - 3
end
if g < 0 then
g = 0
end
else
rainbow = 4
end
elseif rainbow == 4 then
if b > 0 then
if b < 3 then
b = b - 1
else
b = b - 3
end
if b < 0 then
b = 0
end
else
b = 0
rainbow = 0
end
end
end
addEventHandler("onClientRender",getRootElement(),rainboww)
function kafaUstuTag()
if kafaustutag == true then
local streamedPlayers = getElementsByType ("player", root, true)
if streamedPlayers and #streamedPlayers ~= 0 then
local lpos = {getElementPosition(localPlayer)}
for _,p in ipairs (streamedPlayers) do
if p and isElement (p) then
local veriler = getElementData(p, "Veriler")
if veriler then
local ppos = {getElementPosition(p)}
if getDistanceBetweenPoints3D (lpos[1], lpos[2], lpos[3], ppos[1], ppos[2], ppos[3]) <= 20 then
local x, y = getScreenFromWorldPosition (ppos[1], ppos[2], ppos[3]+yukseklik)
if x and y then
if tagdurum == true then
dxDrawBorderedText (veriler.tag, x, y, x, y, tocolor (r,g,b), 1.5, "default-bold", "center")
end
end
end
end
end
end
end
end
end
addEventHandler ("onClientRender", root, kafaUstuTag)