[YARDIM] Votemanager Sağ Alt Alma

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: 12 Mart 2017, 21:03:43
Merhaba Arkadaşlar Votemanageri Bir Türlü Sağ Alta Alamıyorum Yardım Edebilecek Varmı Lütfen? Client'ini Atıyim Yardım Edebilen Olursa Çok Sevinirim

Kod: lua
screenWidth, screenHeight = guiGetScreenSize()
local rootElement = getRootElement()

local voteWindow
local boundVoteKeys = {}
local nameFromVoteID = {}
local voteIDFromName = {}
local optionLabels = {}

local isVoteActive
local hasAlreadyVoted = false
local isChangeAllowed = false

local timeLabel
local finishTime

local cacheVoteNumber
local cacheTimer
last = 1


local timeCache = false
local function updateTime()
local seconds = math.ceil((finishTime - getTickCount()) / 1000)
if timeCache ~= seconds and seconds > -1 then
if tostring(seconds) == "-0" then
seconds = 0
end
timeCache = seconds

countdown_text = tostring(seconds)
end
end

addEvent("doShowPoll", true)
addEvent("doSendVote", true)
addEvent("doStopPoll", true)

addEventHandler("doShowPoll", rootElement, function(pollData, pollOptions, pollTime)
--clear the send vote cache
cacheVoteNumber = ""
--clear the bound keys table
boundVoteKeys = {}
--store the vote option names in the array nameFromVoteID
nameFromVoteID = pollOptions
--then build a reverse table
voteIDFromName = {}

--Reset
titleSuffix = ""
optionsVotes = {}

--determine if we have to append nomination number
local nominationString = ""
if pollData.nomination > 1 then
nominationString = " (nomination "..pollData.nomination..")"
end

isChangeAllowed = pollData.allowchange

-- layout.title.width  = layout.window.width - 20
-- layout.option.width = layout.window.width
-- layout.cancel.width = layout.window.width
-- layout.time.width   = layout.window.width

local screenX, screenY = guiGetScreenSize()

--Bind options to keys
for index, option in ipairs(pollOptions) do
--Bind 10th option to 0-key
if index == 10 then
index = 0
break
end

--bind the number key and add it to the bound keys table
local optionKey = tostring(index)
bindKey(optionKey, "down", sendVote_bind)
bindKey("num_"..optionKey, "down", sendVote_bind)

table.insert(boundVoteKeys, optionKey)
end

if isChangeAllowed then
bindKey("backspace", "down", sendVote_bind)
end

--Set table up
optionTable = pollOptions

--Calculate window width
local highestWidth = 0
for i,opt in ipairs(optionTable) do
local _w = dxGetTextWidth(i ..". ".. opt .." (000)", 1.00, fontBold) + textXoffset + 20
highestWidth = math.max(_w, highestWidth)
end
backgroundWidth = math.max(backgroundMinWidth, highestWidth)

description_text = pollData.title

setPollVisible(true)
isVoteActive = true
finishTime = getTickCount() + pollTime
addEventHandler("onClientRender", rootElement, updateTime)
end)

function setOption(number)
if number == -1 then
selectedVote = false
else
selectedVote = number
end
end

addEventHandler("doStopPoll", rootElement, function()
isVoteActive = false
hasAlreadyVoted = false

for i, key in ipairs(boundVoteKeys) do
unbindKey(key, "down", sendVote_bind)
unbindKey("num_"..key, "down", sendVote_bind)
end

unbindKey("backspace", "down", sendVote_bind)
setPollVisible(false)
removeEventHandler("onClientRender", rootElement, updateTime)
end)

function sendVote_bind(key)
if key ~= "backspace" then
key = key:gsub('num_', '')
if #nameFromVoteID < 10 then
return sendVote(tonumber(key))
else
cacheVoteNumber = cacheVoteNumber .. key
if #cacheVoteNumber > 1 then
if isTimer(cacheTimer) then
killTimer(cacheTimer)
end
cacheVoteNumber = tonumber(cacheVoteNumber)
if nameFromVoteID[cacheVoteNumber] then
if cacheVoteNumber < 10 then
return sendVote(cacheVoteNumber)
else
cacheTimer = setTimer(sendVote, 500, 1, cacheVoteNumber)
end
cacheVoteNumber = key
else
cacheVoteNumber = ""
end
else
cacheTimer = setTimer(sendVote, 500, 1, tonumber(cacheVoteNumber))
end
end
else
return sendVote(-1)
end
end

function sendVote(voteID)
if not isVoteActive then
return
end

--if option changing is not allowed, unbind the keys
if not isChangeAllowed and voteID ~= -1 then
for i, key in ipairs(boundVoteKeys) do
unbindKey(key, "down", sendVote_bind)
unbindKey("num_"..key, "down", sendVote_bind)
end
end

--if the player hasn't voted already (or if vote change is allowed anyway), update the vote text
if not hasAlreadyVoted or isChangeAllowed then
if voteID ~= -1 then
setOption(voteID)
end
end

if voteID == -1 then
setOption(voteID)
end

--clear the send vote cache
cacheVoteNumber = ""
hasAlreadyVoted = voteID

--send the vote to the server
triggerServerEvent("onClientSendVote", localPlayer, voteID)
end
addEventHandler("doSendVote", rootElement, sendVote)

addCommandHandler("vote", function(command, ...)
--join all passed parameters separated by spaces
local voteString = table.concat({...}, ' ')
--try to get the voteID number
local voteID = tonumber(voteString) or voteIDFromName[voteString]
--if vote number is valid, send it
if voteID and (nameFromVoteID[voteID] or voteID == -1) then
sendVote(voteID)
end
end)

addCommandHandler("cancelvote", function ()
sendVote(-1)
end)

function table.insertUnique(t,val)
for k,v in pairs(t) do
if v == val then
return
end
end
table.insert(t,val)
end

-- GUI --
local screenW, screenH = guiGetScreenSize()

optionTable =  {
"Option text",
"Option text",
"Option text",
}
option_amount = #optionTable -- This changes with poll
selectedVote = false
backgroundWidth = 535 -- should change with text width
backgroundMinWidth = 400
backgroundHeight = 400 -- should change with option amounts
backgroundX = screenW/2-(backgroundWidth/2)
backgroundY = screenH -- used to hide before animation
title_height = 55
descriptionYoffset = 40
textXoffset = 22
descriptionHeight = 40
first_option_text_Yoffset = 65
option_text_height = 30
countdown_text_height = 35
unvote_text_height = 55
backgroundHeight = (option_text_height*option_amount)+option_text_height+first_option_text_Yoffset+countdown_text_height+unvote_text_height+2
trueBackgroundY = false -- True Y position where it should go after anim

font = "default"
fontBold = "default-bold"
bigFont = "default-bold"

countdown_text = "10"
description_text = "Vote Description text:"
local titleSuffix = ""
local optionVotes = {}

local isPostGUI = true
local function draw()
--Background
dxDrawRectangle(backgroundX, backgroundY, backgroundWidth, backgroundHeight, tocolor(0, 0, 0, 200), isPostGUI,false)

--Title
dxDrawRectangle(backgroundX, backgroundY, backgroundWidth, title_height, tocolor(72, 118, 255, 300), isPostGUI,false)

--Title glass (?)
dxDrawRectangle(backgroundX, backgroundY, backgroundWidth, 17.5, tocolor(65, 105, 225, 300), isPostGUI,false)

--Title
dxDrawText("Vote" .. titleSuffix, backgroundX, backgroundY, backgroundX + backgroundWidth, backgroundY+title_height, tocolor(95, 158, 160, 255), 1, bigFont, "center", "center", false, false, isPostGUI, false, false)

--Description
dxDrawText(description_text, backgroundX+textXoffset, backgroundY+descriptionYoffset, backgroundX + backgroundWidth - 20, backgroundY+descriptionYoffset+descriptionHeight, tocolor(72, 209, 204, 255), 1, fontBold, "left", "top", false, true, isPostGUI, false, false)

--Options
for i, option in ipairs(optionTable) do
local votes = 0
if optionVotes[i] ~= nil then
votes = optionVotes[i]
end

local text = i..". "..option .. " (".. tostring(votes) ..")"
local curFont, curColor

--Selected option
if i == selectedVote then
dxDrawRectangle(backgroundX, backgroundY+first_option_text_Yoffset+(option_text_height*i), backgroundWidth, option_text_height, tocolor(0, 205, 205, 228), isPostGUI,false)
curFont = bigFont
curColor = tocolor(10, 10, 10, 255)
else
curFont = font
curColor = tocolor(255, 255, 255, 255)
end

dxDrawText(text, backgroundX+textXoffset, backgroundY + first_option_text_Yoffset + (option_text_height*i), backgroundX+backgroundWidth, backgroundY + first_option_text_Yoffset + (option_text_height*i) + option_text_height, curColor, 1.00, curFont, "left", "center", false, false, isPostGUI, false, false)
end

--Countdown
local countdown = dxDrawText(countdown_text, backgroundX, backgroundY+(option_text_height*option_amount)+option_text_height+first_option_text_Yoffset, backgroundX+backgroundWidth, backgroundY+(option_text_height*option_amount)+option_text_height+first_option_text_Yoffset+countdown_text_height, tocolor(220, 20, 60, 356), 1, bigFont, "center", "center", false, false, isPostGUI, false, false)
if isChangeAllowed then
local unvote_text = dxDrawText("(backspace to cancel)", backgroundX, backgroundY+(option_text_height*option_amount)+option_text_height+first_option_text_Yoffset+countdown_text_height, backgroundX+backgroundWidth, backgroundY+(option_text_height*option_amount)+option_text_height+first_option_text_Yoffset+countdown_text_height+unvote_text_height, tocolor(27, 139, 180, 255), 1.00, "arial", "center", "center", false, false, isPostGUI, false, false)
end
end

addEvent('showVotesAmount', true)
addEventHandler('showVotesAmount', resourceRoot, function(playersWhoVoted, votesNeeded, maxVoters, optionVotesTable)
titleSuffix = " " .. tostring(playersWhoVoted) .. "/" .. tostring(maxVoters)
optionVotes = optionVotesTable
end)

anim = {}
anim.popWindowUp = {}
anim.popWindowDown = {}
breakAnimation = false -- If poll comes up within animation then break it and start new one
function setPollVisible(bool)
if bool then
-- reset vars
breakAnimation = true
option_amount = #optionTable -- This changes with poll
selectedVote = false
backgroundX = screenW/2-(backgroundWidth/30)
backgroundY = screenH -- used to hide before animation
backgroundHeight = (option_text_height*option_amount)+option_text_height+first_option_text_Yoffset+countdown_text_height+unvote_text_height+15
trueBackgroundY = (screenH * 0.7) - backgroundHeight -- True Y position where it should go after anim

-- animations
anim.popWindowUp.startTime = getTickCount()
anim.popWindowUp.startSize = {backgroundX,screenH}
anim.popWindowUp.endSize = {backgroundX,trueBackgroundY}
anim.popWindowUp.endTime = anim.popWindowUp.startTime + 600
addEventHandler("onClientRender", root, draw)
addEventHandler("onClientRender", getRootElement(), popWindowUp)
else
anim.popWindowDown.startTime = getTickCount()
anim.popWindowDown.startSize = {backgroundX,trueBackgroundY}
anim.popWindowDown.endSize = {backgroundX,screenH}
anim.popWindowDown.endTime = anim.popWindowDown.startTime + 700
addEventHandler("onClientRender", getRootElement(), popWindowDown)
end
end

function popWindowUp()
local now = getTickCount()
local elapsedTime = now - anim.popWindowUp.startTime
local duration = anim.popWindowUp.endTime - anim.popWindowUp.startTime
local progress = elapsedTime / duration
 
local width, height, _ = interpolateBetween(
anim.popWindowUp.startSize[1], anim.popWindowUp.startSize[2], 0,
anim.popWindowUp.endSize[1], anim.popWindowUp.endSize[2],  0,
progress, "InOutBack")
 
backgroundY = height
 
if now >= anim.popWindowUp.endTime then
breakAnimation = false

removeEventHandler("onClientRender", getRootElement(), popWindowUp)
end
end

function popWindowDown()
local now = getTickCount()
local elapsedTime = now - anim.popWindowDown.startTime
local duration = anim.popWindowDown.endTime - anim.popWindowDown.startTime
local progress = elapsedTime / duration
 
local width, height, _ = interpolateBetween(
anim.popWindowDown.startSize[1], anim.popWindowDown.startSize[2], 10,
anim.popWindowDown.endSize[1], anim.popWindowDown.endSize[2], 10,
progress, "InOutBack")
 
backgroundY = height
 
if now >= anim.popWindowDown.endTime or breakAnimation then
breakAnimation = false
backgroundY = screenH
removeEventHandler("onClientRender", root, draw)
removeEventHandler("onClientRender", getRootElement(), popWindowDown)
end
end

-- showit = false
-- setTimer(function() showPoll(not showit) showit = not showit end,5000,0)

local function createFonts()
local fontsLoad = {
{"fonts/Roboto-Bold.ttf", 13, true, "cleartype"},
{"fonts/Roboto-Regular.ttf", 13, false, "cleartype"},
}
local f = fontsLoad[1]
local b = fontsLoad[2]
bigFont = dxCreateFont(f[1], 20, f[3], f[4]) or "default-bold"
fontBold = dxCreateFont(f[1], f[2], f[3], f[4]) or "default-bold"
font = dxCreateFont(b[1], b[2], b[3], b[4]) or "default"
end
addEventHandler("onClientResourceStart", resourceRoot, createFonts)

Spoiler for Hiden:
« Son Düzenleme: 12 Mart 2017, 22:32:06 Gönderen: Narkoz »
DÜŞENİ TUTMUYORUM ELVET Kİ HAK ETMİŞTİR.
 


MTASATURK

[YARDIM] Votemanager Sağ Alt Alma
« : 12 Mart 2017, 21:03:43 »

Çevrimdışı boatz

  • Yeni Üye
  • *
    • İleti: 72
  • :) Herkes Ederi Kadar Kimse Fazlasını İstemesin
Yanıtla #1 : 12 Mart 2017, 21:29:52
Linki görebilmek için Kayıt olun yada Giriş yapın.
@Konu İçeriği Düzenlendi.
Kb Kodlara Spolier Açmaıy bilmiyorum uğraştırdım seni :)
DÜŞENİ TUTMUYORUM ELVET Kİ HAK ETMİŞTİR.
 


Çevrimdışı ertrldtcu

  • Uzman Üye
  • *
    • İleti: 589
Yanıtla #2 : 12 Mart 2017, 21:30:09
Dene :)
Kod: lua
screenWidth, screenHeight = guiGetScreenSize()
local rootElement = getRootElement()
 
local voteWindow
local boundVoteKeys = {}
local nameFromVoteID = {}
local voteIDFromName = {}
local optionLabels = {}
 
local isVoteActive
local hasAlreadyVoted = false
local isChangeAllowed = false
 
local timeLabel
local finishTime
 
local cacheVoteNumber
local cacheTimer
last = 1
 
 
local timeCache = false
local function updateTime()
        local seconds = math.ceil((finishTime - getTickCount()) / 1000)
        if timeCache ~= seconds and seconds > -1 then
                if tostring(seconds) == "-0" then
                        seconds = 0
                end
                timeCache = seconds
 
                countdown_text = tostring(seconds)
        end
end
 
addEvent("doShowPoll", true)
addEvent("doSendVote", true)
addEvent("doStopPoll", true)
 
addEventHandler("doShowPoll", rootElement, function(pollData, pollOptions, pollTime)
        --clear the send vote cache
        cacheVoteNumber = ""
        --clear the bound keys table
        boundVoteKeys = {}
        --store the vote option names in the array nameFromVoteID
        nameFromVoteID = pollOptions
        --then build a reverse table
        voteIDFromName = {}
 
        --Reset
        titleSuffix = ""
        optionsVotes = {}
               
        --determine if we have to append nomination number
        local nominationString = ""
        if pollData.nomination > 1 then
                nominationString = " (nomination "..pollData.nomination..")"
        end
               
        isChangeAllowed = pollData.allowchange
 
        -- layout.title.width  = layout.window.width - 20
        -- layout.option.width = layout.window.width
        -- layout.cancel.width = layout.window.width
        -- layout.time.width   = layout.window.width
               
        local screenX, screenY = guiGetScreenSize()
       
        --Bind options to keys
        for index, option in ipairs(pollOptions) do
                --Bind 10th option to 0-key
                if index == 10 then
                        index = 0
                        break
                end
 
                --bind the number key and add it to the bound keys table
                local optionKey = tostring(index)
                bindKey(optionKey, "down", sendVote_bind)
                bindKey("num_"..optionKey, "down", sendVote_bind)
                       
                table.insert(boundVoteKeys, optionKey)
        end
               
        if isChangeAllowed then
                bindKey("backspace", "down", sendVote_bind)
        end
 
        --Set table up
        optionTable = pollOptions
 
        --Calculate window width
        local highestWidth = 0
        for i,opt in ipairs(optionTable) do
                local _w = dxGetTextWidth(i ..". ".. opt .." (000)", 1.00, fontBold) + textXoffset + 20
                highestWidth = math.max(_w, highestWidth)
        end
        backgroundWidth = math.max(backgroundMinWidth, highestWidth)
 
        description_text = pollData.title
 
        setPollVisible(true)
        isVoteActive = true
        finishTime = getTickCount() + pollTime
        addEventHandler("onClientRender", rootElement, updateTime)
end)
 
function setOption(number)
        if number == -1 then
                selectedVote = false
        else
                selectedVote = number
        end
end
 
addEventHandler("doStopPoll", rootElement, function()
        isVoteActive = false
        hasAlreadyVoted = false
 
        for i, key in ipairs(boundVoteKeys) do
                unbindKey(key, "down", sendVote_bind)
                unbindKey("num_"..key, "down", sendVote_bind)
        end
               
        unbindKey("backspace", "down", sendVote_bind)
        setPollVisible(false)
        removeEventHandler("onClientRender", rootElement, updateTime)
end)
 
function sendVote_bind(key)
        if key ~= "backspace" then
                key = key:gsub('num_', '')
                if #nameFromVoteID < 10 then
                        return sendVote(tonumber(key))
                else
                        cacheVoteNumber = cacheVoteNumber .. key
                        if #cacheVoteNumber > 1 then
                                if isTimer(cacheTimer) then
                                        killTimer(cacheTimer)
                                end
                                cacheVoteNumber = tonumber(cacheVoteNumber)
                                if nameFromVoteID[cacheVoteNumber] then
                                        if cacheVoteNumber < 10 then
                                                return sendVote(cacheVoteNumber)
                                        else
                                                cacheTimer = setTimer(sendVote, 500, 1, cacheVoteNumber)
                                        end
                                        cacheVoteNumber = key
                                else
                                        cacheVoteNumber = ""
                                end
                        else           
                                cacheTimer = setTimer(sendVote, 500, 1, tonumber(cacheVoteNumber))
                        end
                end
        else
                return sendVote(-1)
        end
end
 
function sendVote(voteID)
        if not isVoteActive then
                return
        end
       
        --if option changing is not allowed, unbind the keys
        if not isChangeAllowed and voteID ~= -1 then
                for i, key in ipairs(boundVoteKeys) do
                        unbindKey(key, "down", sendVote_bind)
                        unbindKey("num_"..key, "down", sendVote_bind)
                end
        end
       
        --if the player hasn't voted already (or if vote change is allowed anyway), update the vote text
        if not hasAlreadyVoted or isChangeAllowed then
                if voteID ~= -1 then
                        setOption(voteID)
                end
        end
 
        if voteID == -1 then
                setOption(voteID)
        end
       
        --clear the send vote cache
        cacheVoteNumber = ""
        hasAlreadyVoted = voteID
       
        --send the vote to the server
        triggerServerEvent("onClientSendVote", localPlayer, voteID)
end
addEventHandler("doSendVote", rootElement, sendVote)
 
addCommandHandler("vote", function(command, ...)
        --join all passed parameters separated by spaces
        local voteString = table.concat({...}, ' ')
        --try to get the voteID number
        local voteID = tonumber(voteString) or voteIDFromName[voteString]
        --if vote number is valid, send it
        if voteID and (nameFromVoteID[voteID] or voteID == -1) then
                sendVote(voteID)
        end
end)
 
addCommandHandler("cancelvote", function ()
        sendVote(-1)
end)
 
function table.insertUnique(t,val)
        for k,v in pairs(t) do
                if v == val then
                        return
                end
        end
        table.insert(t,val)
end
 
-- GUI --
local screenW, screenH = guiGetScreenSize()
 
optionTable =  {
        "Option text",
        "Option text",
        "Option text",
}
option_amount = #optionTable -- This changes with poll
selectedVote = false
backgroundWidth = 535 -- should change with text width
backgroundMinWidth = 400
backgroundHeight = 400 -- should change with option amounts
backgroundX = screenW-backgroundWidth
backgroundY = screenH -- used to hide before animation
title_height = 55
descriptionYoffset = 40
textXoffset = 22
descriptionHeight = 40
first_option_text_Yoffset = 65
option_text_height = 30
countdown_text_height = 35
unvote_text_height = 55
backgroundHeight = (option_text_height*option_amount)+option_text_height+first_option_text_Yoffset+countdown_text_height+unvote_text_height+2
trueBackgroundY = false -- True Y position where it should go after anim
 
font = "default"
fontBold = "default-bold"
bigFont = "default-bold"
 
countdown_text = "10"
description_text = "Vote Description text:"
local titleSuffix = ""
local optionVotes = {}
 
local isPostGUI = true
local function draw()
        --Background
        dxDrawRectangle(backgroundX, backgroundY, backgroundWidth, backgroundHeight, tocolor(0, 0, 0, 200), isPostGUI,false)
 
        --Title
        dxDrawRectangle(backgroundX, backgroundY, backgroundWidth, title_height, tocolor(72, 118, 255, 300), isPostGUI,false)
 
        --Title glass (?)
        dxDrawRectangle(backgroundX, backgroundY, backgroundWidth, 17.5, tocolor(65, 105, 225, 300), isPostGUI,false)
 
        --Title
        dxDrawText("Vote" .. titleSuffix, backgroundX, backgroundY, backgroundX + backgroundWidth, backgroundY+title_height, tocolor(95, 158, 160, 255), 1, bigFont, "center", "center", false, false, isPostGUI, false, false)
 
        --Description
        dxDrawText(description_text, backgroundX+textXoffset, backgroundY+descriptionYoffset, backgroundX + backgroundWidth - 20, backgroundY+descriptionYoffset+descriptionHeight, tocolor(72, 209, 204, 255), 1, fontBold, "left", "top", false, true, isPostGUI, false, false)
       
        --Options
        for i, option in ipairs(optionTable) do
                local votes = 0
                if optionVotes[i] ~= nil then
                        votes = optionVotes[i]
                end
 
                local text = i..". "..option .. " (".. tostring(votes) ..")"
                local curFont, curColor
 
                --Selected option
                if i == selectedVote then
                        dxDrawRectangle(backgroundX, backgroundY+first_option_text_Yoffset+(option_text_height*i), backgroundWidth, option_text_height, tocolor(0, 205, 205, 228), isPostGUI,false)
                        curFont = bigFont
                        curColor = tocolor(10, 10, 10, 255)
                else
                        curFont = font
                        curColor = tocolor(255, 255, 255, 255)
                end
 
                dxDrawText(text, backgroundX+textXoffset, backgroundY + first_option_text_Yoffset + (option_text_height*i), backgroundX+backgroundWidth, backgroundY + first_option_text_Yoffset + (option_text_height*i) + option_text_height, curColor, 1.00, curFont, "left", "center", false, false, isPostGUI, false, false)
        end
 
        --Countdown
        local countdown = dxDrawText(countdown_text, backgroundX, backgroundY+(option_text_height*option_amount)+option_text_height+first_option_text_Yoffset, backgroundX+backgroundWidth, backgroundY+(option_text_height*option_amount)+option_text_height+first_option_text_Yoffset+countdown_text_height, tocolor(220, 20, 60, 356), 1, bigFont, "center", "center", false, false, isPostGUI, false, false)
        if isChangeAllowed then
                local unvote_text = dxDrawText("(backspace to cancel)", backgroundX, backgroundY+(option_text_height*option_amount)+option_text_height+first_option_text_Yoffset+countdown_text_height, backgroundX+backgroundWidth, backgroundY+(option_text_height*option_amount)+option_text_height+first_option_text_Yoffset+countdown_text_height+unvote_text_height, tocolor(27, 139, 180, 255), 1.00, "arial", "center", "center", false, false, isPostGUI, false, false)
        end
end
 
addEvent('showVotesAmount', true)
addEventHandler('showVotesAmount', resourceRoot, function(playersWhoVoted, votesNeeded, maxVoters, optionVotesTable)
        titleSuffix = " " .. tostring(playersWhoVoted) .. "/" .. tostring(maxVoters)
        optionVotes = optionVotesTable
end)
 
anim = {}
anim.popWindowUp = {}
anim.popWindowDown = {}
breakAnimation = false -- If poll comes up within animation then break it and start new one
function setPollVisible(bool)
        if bool then
                -- reset vars
                breakAnimation = true
                option_amount = #optionTable -- This changes with poll
                selectedVote = false
                backgroundX = screenW/2-(backgroundWidth/30)
                backgroundY = screenH -- used to hide before animation
                backgroundHeight = (option_text_height*option_amount)+option_text_height+first_option_text_Yoffset+countdown_text_height+unvote_text_height+15
                trueBackgroundY = (screenH * 0.7) - backgroundHeight -- True Y position where it should go after anim
 
                -- animations
                anim.popWindowUp.startTime = getTickCount()
                anim.popWindowUp.startSize = {backgroundX,screenH}
                anim.popWindowUp.endSize = {backgroundX,trueBackgroundY}
                anim.popWindowUp.endTime = anim.popWindowUp.startTime + 600
                addEventHandler("onClientRender", root, draw)
                addEventHandler("onClientRender", getRootElement(), popWindowUp)
        else
                anim.popWindowDown.startTime = getTickCount()
                anim.popWindowDown.startSize = {backgroundX,trueBackgroundY}
                anim.popWindowDown.endSize = {backgroundX,screenH}
                anim.popWindowDown.endTime = anim.popWindowDown.startTime + 700
                addEventHandler("onClientRender", getRootElement(), popWindowDown)
        end
end
 
function popWindowUp()
        local now = getTickCount()
        local elapsedTime = now - anim.popWindowUp.startTime
        local duration = anim.popWindowUp.endTime - anim.popWindowUp.startTime
        local progress = elapsedTime / duration
 
        local width, height, _ = interpolateBetween(
                anim.popWindowUp.startSize[1], anim.popWindowUp.startSize[2], 0,
                anim.popWindowUp.endSize[1], anim.popWindowUp.endSize[2],  0,
                progress, "InOutBack")
 
        backgroundY = height
 
        if now >= anim.popWindowUp.endTime then
                breakAnimation = false
 
                removeEventHandler("onClientRender", getRootElement(), popWindowUp)
        end
end
 
function popWindowDown()
        local now = getTickCount()
        local elapsedTime = now - anim.popWindowDown.startTime
        local duration = anim.popWindowDown.endTime - anim.popWindowDown.startTime
        local progress = elapsedTime / duration
 
        local width, height, _ = interpolateBetween(
                anim.popWindowDown.startSize[1], anim.popWindowDown.startSize[2], 10,
                anim.popWindowDown.endSize[1], anim.popWindowDown.endSize[2], 10,
                progress, "InOutBack")
 
        backgroundY = height
 
        if now >= anim.popWindowDown.endTime or breakAnimation then
                breakAnimation = false
                backgroundY = screenH
                removeEventHandler("onClientRender", root, draw)
                removeEventHandler("onClientRender", getRootElement(), popWindowDown)
        end
end
 
-- showit = false
-- setTimer(function() showPoll(not showit) showit = not showit end,5000,0)
 
local function createFonts()
        local fontsLoad = {
                {"fonts/Roboto-Bold.ttf", 13, true, "cleartype"},
                {"fonts/Roboto-Regular.ttf", 13, false, "cleartype"},
        }
        local f = fontsLoad[1]
        local b = fontsLoad[2]
        bigFont = dxCreateFont(f[1], 20, f[3], f[4]) or "default-bold"
        fontBold = dxCreateFont(f[1], f[2], f[3], f[4]) or "default-bold"
        font = dxCreateFont(b[1], b[2], b[3], b[4]) or "default"
end
addEventHandler("onClientResourceStart", resourceRoot, createFonts)
system
 


Çevrimdışı boatz

  • Yeni Üye
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    • İleti: 72
  • :) Herkes Ederi Kadar Kimse Fazlasını İstemesin
Yanıtla #3 : 12 Mart 2017, 21:37:26
Olmadı :S Yine Aynı Yerde

Mesaj Birleştirildi: [time]Mart 13, 2017, 12:08:38 ÖÖ[/time]
@GÜNCEL, Yardım Edebilicek Yok Mu PLS#

Mesaj Birleştirildi: 13 Mart 2017, 02:57:39
Karıştıra Karıştıra Yaptım Teşekkürler Konu Kilit Lütfen :)
« Son Düzenleme: 13 Mart 2017, 02:57:39 Gönderen: boatz »
DÜŞENİ TUTMUYORUM ELVET Kİ HAK ETMİŞTİR.