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local disabledHUD = {"health", "armour", "breath", "clock", "money", "weapon", "ammo", "vehicle_name", "area_name", "wanted"} -- Toggle HUD-------------->>addEvent("onClientSettingChange", true)addEventHandler("onClientSettingChange", localPlayer, function (setting, oldVal, newVal) local setting = exports.GTIsettings:getSetting("hud") if (not hudEnabled) and (setting == "GTI Hud") then for i,hud in ipairs(disabledHUD) do setPlayerHudComponentVisible(hud, false) end hudEnabled = true elseif ( hudEnabled ) and ( setting == "GTA Hud" ) then for i,hud in ipairs(disabledHUD) do setPlayerHudComponentVisible(hud, true) end hudEnabled = nil else -- if not, set it as default (GTI's hud) for i,hud in ipairs(disabledHUD) do setPlayerHudComponentVisible(hud, false) end hudEnabled = true end end)addEventHandler("onClientResourceStart", resourceRoot, function() for i,hud in ipairs(disabledHUD) do setPlayerHudComponentVisible(hud, false) end hudEnabled = trueend)function renderHealth2() for i,hud in ipairs(disabledHUD) do setPlayerHudComponentVisible(hud, false) endendaddEventHandler("onClientRender", root, renderHealth2)