0 Üye ve 1 Ziyaretçi konuyu incelemekte.
addEventHandler("onPlayerWasted", root, function (ammo, killer, weapon) if killer then if killer ~= source then -- killer killed victim local wlevel = getPlayerWantedLevel(killer) setPlayerWantedLevel(killer, wlevel+1) end end end)
Kod: luaaddEventHandler("onPlayerWasted", root, function (ammo, killer, weapon) if killer then if killer ~= source then -- killer killed victim local wlevel = getPlayerWantedLevel(killer) setPlayerWantedLevel(killer, wlevel+1) end end end) Denermisin ?