[YARDIM] Login Panelde Hudun Bazı Eklentileri Çıkıyor

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Çevrimdışı swat1

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Arkadaşlar login panelde hudun bazı eklentileri çıkıyor onu nasıl kapatabilirim.

Kod: lua
local screenW, screenH = guiGetScreenSize()
local x, y = (screenW/1366), (screenH/768)
local components = { "area_name", "radio", "vehicle_name" }
 
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
function ()
for _, component in ipairs( components ) do
setPlayerHudComponentVisible( component, false )
end
end)

local dxfont1_font = dxCreateFont("files/font/font.ttf", 18)

alpha = 0

function dxHud1()
local vida1 = math.floor(getElementHealth(getLocalPlayer()))
local oxigenio = math.floor(getPedOxygenLevel ( getLocalPlayer()) )
local vida2 = getPedMaxHealth(getLocalPlayer())
local colete = math.floor(getPedArmor(getLocalPlayer()))
local dinheiro1 = ("%08d"):format(getPlayerMoney(getLocalPlayer()))
local dinheiro2 = tostring(getPlayerMoney(getLocalPlayer())):gsub("-", "#007D00")
local procurado = getPlayerWantedLevel(getLocalPlayer())
local weaponClip = getPedAmmoInClip(getLocalPlayer(), getPedWeaponSlot(getLocalPlayer()))
local weaponAmmo = getPedTotalAmmo(getLocalPlayer()) - getPedAmmoInClip(getLocalPlayer())
local armaId = getPedWeapon(getLocalPlayer())
local arma = getPedWeapon(getLocalPlayer())
local noreloadweapons = {}
noreloadweapons[16] = true
noreloadweapons[17] = true
noreloadweapons[18] = true
noreloadweapons[19] = true
noreloadweapons[25] = true
noreloadweapons[33] = true
noreloadweapons[34] = true
noreloadweapons[35] = true
noreloadweapons[36] = true
noreloadweapons[37] = true
noreloadweapons[38] = true
noreloadweapons[39] = true
noreloadweapons[41] = true
noreloadweapons[42] = true
noreloadweapons[43] = true
local meleespecialweapons = {}
meleespecialweapons[0] = true
meleespecialweapons[1] = true
meleespecialweapons[2] = true
meleespecialweapons[3] = true
meleespecialweapons[4] = true
meleespecialweapons[5] = true
meleespecialweapons[6] = true
meleespecialweapons[7] = true
meleespecialweapons[8] = true
meleespecialweapons[9] = true
meleespecialweapons[10] = true
meleespecialweapons[11] = true
meleespecialweapons[12] = true
meleespecialweapons[13] = true
meleespecialweapons[14] = true
meleespecialweapons[15] = true
meleespecialweapons[40] = true
meleespecialweapons[44] = true
meleespecialweapons[45] = true
meleespecialweapons[46] = true
-- //#Fundo
if oxigenio < 1000 or isElementInWater (getLocalPlayer()) then
dxDrawRectangle(x*1145, y*103, x*150/1000*oxigenio, y*11, tocolor(0, 125, 0), false)
contornoRetangulo(x*1145, y*103, x*150, y*11, tocolor(0, 0, 0, 255), 1)
dxDrawRectangle(x*1145, y*103, x*150, y*11, tocolor(255, 255, 255, 125), false)
end
dxDrawImage(x*1190, y*115, x*60, y*60, "files/img/"..tostring(arma)..".png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
dxDrawRectangle(x*1145, y*68, x*150, y*11, tocolor(255, 255, 255, 125), false)
dxDrawRectangle(x*1145, y*85, x*150, y*11, tocolor(255, 255, 255, 125), false)

-- //#Status Jogador
dxDrawRectangle(x*1145, y*68, x*150/vida2*vida1, y*11, tocolor(255, 0, 0), false)
dxDrawRectangle(x*1145, y*85, x*150/100*colete, y*11, tocolor(0, 153, 255), false)

-- //#Nivel Procurado
if procurado == 1 then
dxDrawImage(x*1280, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
end
if procurado == 2 then
dxDrawImage(x*1280, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1250, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
end
if procurado == 3 then
dxDrawImage(x*1280, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1250, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1220, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
end
if procurado == 4 then
dxDrawImage(x*1280, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1250, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1220, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1190, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
end
if procurado == 5 then
dxDrawImage(x*1280, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1250, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1220, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1190, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1160, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
end
if procurado == 6 then
dxDrawImage(x*1280, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1250, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1220, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1190, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1160, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
dxDrawImage(x*1130, y*10, x*25, y*25, "files/img/star.png", 0, 0, 0, tocolor(255, 255, 255, alpha), false)
end

-- //#Armas
dxDrawText("#FFFFFF"..weaponClip.." #FFFFFF/ #FFFFFF"..weaponAmmo, x*1245, y*311, x*1195, y*50, tocolor(255, 255, 255, 255), x*1.10, "default-bold", "center", "center", false, false, false, true, false)

-- //#Dinheiro
if tonumber(dinheiro1) > -1 then
dxDrawText("#007D00$"..dinheiro1, x*1045, y*05, x*1280, y*100, tocolor(255, 255, 255, 255), x*1.00, dxfont1_font, "right", "center", false, false, true, true, false)
dxDrawText(dinheiro2, x*1045, y*05, x*1280, y*100, tocolor(0, 125, 0), x*1.00, dxfont1_font, "right", "center", false, false, true, true, false)
else
dxDrawText("#007D00$"..dinheiro1, x*1045, y*05, x*1280, y*100, tocolor(255, 255, 255, 255), x*1.00, dxfont1_font, "right", "center", false, false, true, true, false)
dxDrawText(dinheiro2, x*1045, y*05, x*1280, y*100, tocolor(0, 125, 0), x*1.00, dxfont1_font, "right", "center", false, false, true, true, false)
end

-- //#Contorno Retangulo
contornoRetangulo(x*1145, y*68, x*150, y*11, tocolor(0, 0, 0, 255), 1)
contornoRetangulo(x*1145, y*85, x*150, y*11, tocolor(0, 0, 0, 255), 1)

end

function dxDrawBorderedText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI )
dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false )
dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false )
dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false )
dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false )
dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false )
dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false )
dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false )
dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false )
dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI )
end

function renderDxHud()
addEventHandler("onClientRender", getRootElement(), dxHud1)
setPlayerHudComponentVisible("armour", false)
setPlayerHudComponentVisible("wanted", false)
setPlayerHudComponentVisible("weapon", false)
setPlayerHudComponentVisible("money", false)
setPlayerHudComponentVisible("health", false)
setPlayerHudComponentVisible("clock", false)
setPlayerHudComponentVisible("breath", false)
setPlayerHudComponentVisible("ammo", false)
end
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), renderDxHud)

function onStop()
setPlayerHudComponentVisible("armour", true)
setPlayerHudComponentVisible("wanted", true)
setPlayerHudComponentVisible("weapon", true)
setPlayerHudComponentVisible("money", true)
setPlayerHudComponentVisible("health", true)
setPlayerHudComponentVisible("clock", true)
setPlayerHudComponentVisible("breath", true)
setPlayerHudComponentVisible("ammo", true)
end
addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), onStop)

function toggleRadar()
if isVisible then
addEventHandler("onClientRender", root, dxHud1)
else
removeEventHandler("onClientRender", root, dxHud1)
end
isVisible = not isVisible
end
addCommandHandler ( "hud", toggleRadar )

function contornoRetangulo(absX, absY, sizeX, sizeY, color, ancho)
dxDrawRectangle(absX, absY, sizeX, ancho, color)
dxDrawRectangle(absX, absY + ancho, ancho, sizeY - ancho, color)
dxDrawRectangle(absX + ancho, absY + sizeY - ancho, sizeX - ancho, ancho, color)
dxDrawRectangle(absX + sizeX - ancho, absY + ancho, ancho, sizeY - ancho*2, color)
end

local alphaState = true

function alphaFunction()
if alphaState == true then
alpha = alpha + 30
if alpha >= 255 then
alphaState = false
end
end
if alphaState == false then
alpha = alpha - 30
if alpha <= 0 then
alphaState = true
end
end
end
addEventHandler("onClientRender", getRootElement(), alphaFunction)

function getPedMaxHealth(ped)
assert(isElement(ped) and (getElementType(ped) == "ped" or getElementType(ped) == "player"), "Bad argument @ 'getPedMaxHealth' [Expected ped/player at argument 1, got " .. tostring(ped) .. "]")
local stat = getPedStat(ped, 24)
local maxhealth = 100 + (stat - 569) / 4.31
return math.max(1, maxhealth)
end
« Son Düzenleme: 23 Ocak 2018, 19:23:31 Gönderen: Narkoz »
 


MTASATURK


Çevrimdışı ByCash

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    • İleti: 986
Yanıtla #1 : 23 Ocak 2018, 18:09:52
Kardeşim biraz daha açıklarmısın ne istediğin anlaşılmıyor.
 


Çevrimdışı swat1

  • Yeni Üye
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    • İleti: 67
hudun para kısmı login panele geliyor.
 


Çevrimdışı shephard^

  • Uzman Üye
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    • İleti: 776
  • decay.
Kod: lua
local components = { "all" }